The delays in this one are huge. All flights with +120min of delay, and i found it was because i have joined all the security entrances into one big security zone (Like in real airports…) If you see, there is a connection between all the secure zone and passengers try to enter randomly into the checkpoints, so passengers boarding in like, the finger 6 check and then go to another finger to pass trough security and that delays a lot the flights. And the service vehicles pathfinding also has a lot to see, because some vehicles almost run the whole airport from side to side just to go to their working place.
However, this is a past project and haven’t tryed it with the last update. I’m currently working in this one:
that uses the same principle, but security is centralized just passing check-in.
And the lag… 2 - 3 fps with 11k passengers.
Well, i have a 1080ti and core i7-8700k processor and the game altough it does not crash, but is reaaaaally slow.