Airport CEO 1.0-0 released

It finally happened! Airport CEO 1.0-0 is now deployed! :flight_departure: :heart:

Steam message here: Airport CEO - Airport CEO 1.0 released - Steam News

There’s a new, free, Supersonic DLC: Airport CEO - Airport CEO: Supersonic - Steam News

Here’s the changelog for Airport CEO 1.0-0:

    Release notes - Airport CEO - Version 1.0-0

Bug

  • [ACEO-41821] - All contractors are not correctly accounted for in extremely rare instances and thus cannot always be fully be dismissed
  • [ACEO-42007] - Percent signs are for some system cultures shown as squares
  • [ACEO-42011] - Opened flight planner does not refresh offered flights
  • [ACEO-42043] - Boarding card is not always hidden for visiting persons
  • [ACEO-42067] - Toggle overlay buttons invert functionality if object is already selected
  • [ACEO-42070] - Quick firing employee can cause duplicate person removal and objects to render strangely
  • [ACEO-42079] - Passengers can in certain transit structure setups arrive very late causing other passengers to arrive late and a check-in fail loop
  • [ACEO-42082] - Queues that end toward an unwalkable position cause agents to fail finding the queue entry point
  • [ACEO-42085] - ATC connections not refreshed when game is paused causing them to appear as not connected
  • [ACEO-42092] - Extremely rare displacement of passport checkpoints can cause deserailization to stall
  • [ACEO-42093] - Fire trucks can in extremely rare instances after extinguishing a GA aircraft not clear the runway
  • [ACEO-42104] - Security checkpoints can in rare instances show faulty stand connections (visual only)
  • [ACEO-42112] - Pushbacks can in extremely rare instances not be invoked due to vehicle job task execution failure
  • [ACEO-42114] - Faulty pax despawn fetch check can cause very few passengers to spawn for each transportation vehicle
  • [ACEO-42123] - If passengers begin check-in via a self check-in desk they cannot prefer regular check-in desks when attempting to switch, causing a significant self check-in bias
  • [ACEO-42127] - Very rare index out of bounds exception when demolishing ATC related objects during threaded connection test can cause update system to stall
  • [ACEO-42131] - Improved error message when not enough runway ramps are attached to a runway
  • [ACEO-42138] - Airports can be created without airport name input field content

New feature

  • [ACEO-42115] - Aircraft pack DLC support: Airport CEO Supersonic

Improvement

Thank you everyone! <3

27 Likes

Congratulations on 1.0 and going supersonic! :airplane: :flight_departure:

9 Likes

:partying_face::tada:

3 Likes

It’s ten!!!
:partying_face::tada:

2 Likes

I have one last feature request… do you have time to add it? :thinking:

4 Likes

Congrats!!! :partying_face:

3 Likes

It’s big in one aspect :wink:

4 Likes

YOU GUYS MADE IT!!!

11 Likes

Whoo congrats!

3 Likes

Wow, now with free supersonic DLC!

4 Likes

1.0!

4 Likes

The secret is… build bar stools, modern sofas and laptop tables only.

2 Likes


woo hoo I’m famous!

8 Likes

You’re right, i forgot the english names and posted just the screenshots.
And the slower the gameplay is the higher are the incoming franchise money.

Yeah this makes no sense… I can see having enough seating or add plants etc…
This should be adjusted to match real airport configurations.


Is this a (new) bug? :thinking: (Version 1.0-0)

Supersonic aircrafts what a surprise. :grinning:
Congratulations to you devs and all helpers! :tada:
Thank You!

7 Likes

I am so happy that the dlc is free though!

2 Likes

Do you use default contracts for constructors or mods?