I noticed a great improvement in FPS, almost doubling the amount! So really thanks for this improvement.
I was playing for like half an hour and at some point I just couldn’t click items anymore that have a pop-up screen; check-in desks, security, baggage bay/reclaim, people, staff, etc. I could still build and use the menu buttons. Saving and reloading solved the issue, but I haven’t had time to try and recreate it. Do more people have encountered this?
I have had that before in an earlier build, but it seems to have been resolved a while back. It happened in the specific scenario of me clicking on a bag that didn’t make its flight because the ramp agents didn’t put it on the truck. (This in itself I don’t think can happen anymore because the bug of ramp agents not loading everything has been fixed too).
Doesn’t seem to be resolved, as I encountered it in both sessions I played with the latest update. Unfortunately I only read Fredrik’s post just now, if it happens again I will report, as he proposed.
However, I also had to finish both playing sessions due to the game freezing completely. Unfortunately I can’t remember what I did the first time, but the second time, I was reorganizing my terminal, trying to delete a huge part of my secure zone. This never happened to me prior to 0.22.3.7.
Edit: Froze again, after a while Windows told me, game wasn’t reacting anymore. This time I didn’t do anything. I had just unpaused the game and was waiting for some construction to be finished.
@Olof
sorry Olof, unable to replicate the problem. I was building a baggage belt, when i pressed pause (space bar) the mouse cursor moved freely but the green square indicating the position of the soon-to-be-placed belt section remained frozen on the screen. The mouse click buttons did not work. When I unparsed the game it returned to normal again.
Yes! I am facing the the hang issue first time. After I updated to 22.3.7 I am facing this issue. Till then there was no problem. I could not pinpoint the exact incident. I think when I was trying to zoom and or pointing an object (employee/passenger). Let me try to find out when exactly it happens.
Looks like that passenger’s bag has not been successfully offloaded from the aircraft. Can you see if there’s been a service truck processing the stand for baggage unloading?
There’s an issue with the new threading solution that we need some data on, can you provide us with an output_log file and the save in which the world crashed? Send it directly to support@apoapsisstudios.com if possible!
The output_log could still be useful. We’d want to transition the experimental one to default today but since we have this random crash issue that’s not possible.
I noticed a problem with the unloading bags numbers.
When a plane arrive at the stand the total unloading bags will start at 0 and then increase over time.
Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor: NVIDIA
VRAM: 2017 MB
Driver: 22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\uCPf.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\uCPf.dll into Unity Child Domain
- Completed reload, in 0.022 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\System.Xml.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3600x1086 at -1680,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.281481 ms
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Airport CEO\Airport CEO_Data\Managed\Mono.Security.dll (this message is harmless)
Setting up 4 worker threads for Enlighten.
Thread -> id: 2ea4 -> priority: 1
Thread -> id: 234 -> priority: 1
Thread -> id: 2e48 -> priority: 1
Thread -> id: 518 -> priority: 1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.316148 ms
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 41839.
Total: 28.615112 ms (FindLiveObjects: 2.146370 ms CreateObjectMapping: 2.031802 ms MarkObjects: 21.477924 ms DeleteObjects: 2.957827 ms)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Game loaded in 7688 ms.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Game Saved in 595ms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1402.392090 ms
Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 20366.
Total: 314.677338 ms (FindLiveObjects: 2.545382 ms CreateObjectMapping: 1.225086 ms MarkObjects: 308.927582 ms DeleteObjects: 1.978074 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.788246 ms
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 41905.
Total: 185.927902 ms (FindLiveObjects: 2.394469 ms CreateObjectMapping: 1.868246 ms MarkObjects: 179.155746 ms DeleteObjects: 2.508246 ms)
Game loaded in 11449 ms.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Game Saved in 535ms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1762.918701 ms
Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 20379.
Total: 349.009796 ms (FindLiveObjects: 1.637925 ms CreateObjectMapping: 1.533234 ms MarkObjects: 343.770874 ms DeleteObjects: 2.051555 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.269135 ms
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 41917.
Total: 172.730072 ms (FindLiveObjects: 2.865777 ms CreateObjectMapping: 2.492444 ms MarkObjects: 164.399399 ms DeleteObjects: 2.971654 ms)
Game loaded in 12683 ms.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Game Saved in 457ms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2023.752686 ms
Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 20393.
Total: 408.025299 ms (FindLiveObjects: 0.739555 ms CreateObjectMapping: 1.195851 ms MarkObjects: 403.954193 ms DeleteObjects: 2.134913 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.574913 ms
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 41931.
Total: 214.731857 ms (FindLiveObjects: 3.632987 ms CreateObjectMapping: 2.106469 ms MarkObjects: 206.220245 ms DeleteObjects: 2.771358 ms)
Game loaded in 16817 ms.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Game Saved in 545ms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Animator.GotoState: State could not be found
(Filename: Line: 1279)
Invalid Layer Index '-1'
(Filename: Line: 848)
Game Saved in 750ms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)