Airport CEO Alpha 23.3 released

Cool, I’ll report anything I find there then, cheers. How long before a “major” release with some more stuff in do you guys estimate? Also I presume there’s no time limit on the game, meaning it’s playable continuously?

Monday will see a large content update, almost all interior sprites will be swapped to new art. And no, there’s no end game as of now, pure sandbox and you expand as long as you don’t encounter any game breaking bugs or until you CPU gets throttled (we’re working on fixing both those issues ; ) ).

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Awesome and when is buying extra land becoming available? Although I must admit I edited the JSON to make it all available once just to play around with it and see how my CPU managed a massive airport lol

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It’ll be officially supported once we have our path finding algorithm sorted out (currently labbing with it), until then people will have to hack their way there… :stuck_out_tongue:

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Cool, good work so far, really enjoying playing and building stuff

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I have Maple dhc6’s in my general aviation gates
Everything has right runways everything

You marked the area befor your staff secure check (in the unsecured area) also as secure zone.

When I loaded my game every plane turned into a Cessna 182 and I had 2 runway incursions.

@theo747 check out the model for that flight. Even though the plane looks like a Cessna, the model type shows a B737. The problem happens after every game restart.

Menu scrolling error; You have successfully created the issue (ACEO-2757),

As reported before, the items do not scroll down far enough.

When selecting the BAG scanner ID, I cant select them all because some of them are off-screen.

As a side node; cant we just get 1 type of advanced scanner, with 5 “check boxes” (Guns, money, etc, etc) so we can build 5 in a row and then appoint them tasks.

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Oooooo today is the day of the furniture pack release :slight_smile: :slight_smile: :).

Please release it earlier today @Olof so i can start using it :wink:

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I agree with @Jas!

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When building Terminal on concrete, the concrete stays under it, is that supposed to be like that?

I guess it helps as foundation? :wink:

I discovered it when demolishing something in the terminal, and wondered what I was deleting with it.

As you probably know, deployment will be as late as usual… but it is a pretty massive visual overhaul! Exited to deploy it! :smiley:

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Can’t wait to see them alongside with upgrade and repairs underhood :wink:

Olof

Just being nosey, but what’s the reason for updates on Monday? Is it so you get a steady influx if you have any issues rather than update on a Thursday and people can play on the weekend.

Just intrigued. :slight_smile:

I am excited too, it’s just the wait is painful!

They previous did because they worked on this in their spare time so Monday night allowed for a devlog after all the weekends work was complete so they could update us all. Doing it on a Sunday night just ate into development time.

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This is correct, once we transition to working in an office space we will probably change our work processes and deploy updates on Thursdays as it, as you say, allows people to play during the weekend while we still av Thursday evening and Friday to deploy hotfixes. But we’ll update you on this, for now updates will remain on Mondays.

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