Maybe but I get similar problems that one moment I have 100,000 in the bank and suddenly negative 350,000. Coming to think of it, it may be the fuel that comes in since that is 200,000 and fuel was just under $2 per litre?
I recall fuel actually never costing anything which was weird but damn this is kinda over the top.
Edit: On my new airport I just opened a fuel depot, the game instantly made me pay 200,000 * 1,93 (=386,000) and since it is only a starter GA airport I don’t not yet have a CFO to change prices so I sell my fuel at $2 per liter. Considering I payed 50,000 in procurement I need to sell 714,285 liter to break even on procurement costs, neglecting the fact I that the fuel trucks have purchase prices and upkeep. I know bulk buying is cheaper but while starting up that is difficult if not impossible because I don’t think the larger contracts are available then?
There was a bug that was causing fuel to be free up until Alpha 27 (we never really discovered it until then). The purchase prices were also unrealistically cheap so we increased them, but I see in your calculation that it might be too expensive today. I will reduce them slightly but it should not be too easy to make a ton of money out of fuel. Maybe we need to have a smaller fuel depot which contains only around 50k or so, as 200k liters might be a bit overkill in the beginning.
That would be great. I would say that after about an hour of gameplay a person should be able to make a profit so that would be about 400 refuels? The setup costs roughly equate to 75,000 to get the research and depot so then each plane would have to have 187.5 profit per refueling. I’m not sure how much fuel goes into one plane but gameplay wise I guess anywhere between $0.5 to $1 profit per liter would be fair, considering you also have the truck upkeep.
Maybe a system where upon contract acceptance, you have to pay for an x amount of fuel so you aren’t surprised by a $350,000 payment?
Also, the whole concept of ‘800,000L per delivery’ concept sounds very weird to me because there is no way for me to get a depot to accept anything over 360,000L right? or does the remaining fuel go to other depots? And what if I can only store half of it, do I still pay for the remaining? Maybe a tooltip of some sorts to explain would be convienient for players to find it out.
I think a smaller fuel depot is part of the solution here. I think that would be quite useful for Avgas which is naturally more expensive and not sold in large quantities. Also a way to set the desired fuel tank level would be nice. That way you can control it yourself and the fuel trucks will only fill up to that level. Yea, the “per delivery” is not really implemented. You only pay for what the fuel truck hauls to your fuel tanks so you are not being cheated.
A short evening update with some smaller fixes! There is still a known bug with construction delivery that can suddenly stop working. We are looking into the root cause and aim fix it asap tomorrow.
Release notes - Airport CEO - Version Alpha 27.4-4
Improvement
[ACEO-4161] - Added visual guide for current selected build category
I see the fps lag spike has not been fixed yet: Has noticed a huge lag spike when opening and closing the staff panel. Solution is to open and close other panel and the lag spike will be gone. U heeft met succes de kwestie (ACEO-4138) aangemaakt. EDIT: Also when opening and closing the Job Task panel i see the fps is dropping.
We are aware, we get the same. We have tried many things to reduce the lag that is produced when generating the lists. We are now considering generating them with delay sort of like the procurement panel. Unity is not so optimized when it comes to generating large lists like this.
Try to wait a bit. There might be some bugged deliveries in the system that needs to be “flushed out”. If you let the vehicles come and turn back for a while, there should finally be one that actually delivers fuel.
I noticed when opening the staff/job task panels the fps will be decreased(30 FPS). Its just strange that when the panels have been closed the fps will be decreased more(10 FPS).
So now i have the problem of my saves not loading with officiels workshop mods enabled and it was working a few hours ago… Loading blocked at “Initial preparations”
And just tested with a new airport, same issue. So I can suppose that my saves are not corrupted and the problems are coming from the official workshop mods and/or this new evening update… If anyone have the solution.
Alas, due to still being on holiday I’m very limited in my abilities to help test and debug things and not the general continuity I normally am. I will take a look at what I can ASAP though in regards to things I’ve previously mentioned and others have commented on too.
And regarding the UI scale problem, I see that the problem is here with each load of my saves with UI scale set to 1 and when I set it to 1.15 for example then back to 1 the normal display appears.
The output_log file was in the report.rar normally. How long did you wait? I will try that time. It’s really long though compared to yesterday morning which was mush faster if it is working…