Airport CEO Alpha 28.6 Released


#204

Reloading saves ingame was never working properly in my experience.

For example; check the huge memory occupation after closing a game and going back to the main menu, why does it not shrink at all?


#205

Same here, you are better off closing the entire game then restarting the save.


#206

Is this just the rendering/movement overhaul for people that was discussed a while ago, or more than that?


#207

Luggage and animation routines too. Quite a bit more apparently.


#208

All small agents are affected, i.e. passengers, employees and baggage. Completely new rendering solution, agent movement solution and a very large agent behavior execution improvement. Will try to go into more details with the next devlog!


#209

Will the new DevLog appear today?


#210

No, sorry, the above update still remains, we’re putting all resources on development and will post a devlog once this is being tested on the internal branch which I hope happens later this week.


#211

Thank you for this feedback! And hopefully everything will work out the way you want it!


#212

I took a break from this game for a while! Personal Life been busy. Can’t wait to see more improvements!!

Yep I’m still around time to time! :slight_smile:


#213

Submitted a bug with a big airport if you want to test rendering on :wink: I replicated NGO airport (Nagoya, JP). ACEO-7897.


#214

When will the Q400 Come??


#215

Will the new DevLog or update appear today?


#216

I hope so …


#217

i hope that they already , finished the global overhaul passenger performances and movements …
it will a huge step …


#218

The devlog will be released this monday.


#219

So, for the past few Alpha releases, I have always had the issue where nothing shows up in my retail stores once a contract is signed. At first I thought it was a display issue, maybe my settings were too low, but on a new build, on the highest display settings, still nothing shows. Furthermore, I get really awful revenues from the stores, and never make a sales goal EVER; is it because of my issue of no retail items showing up for sale, or is this a known issue?


#220

Showing retail items is a bit random for me as well, it doesn’t always show indeed. Don’t know if it is shop type related or if it is a mod store that doesn’t allocate the retail items (yet).

As I experience it, retail stores are always less profitable and PAX buy fewer items than in food shops/restaurants, so you really have to look into the amount of stars and sales target with that and the amount of PAX in your airport. It’s nice to have a big store area with 3 stars and up retailers but they also have high sales target demands. Try and run a food store and retail store side by side and you’ll see the food store will be much busier.


#221

Are you playing with mods? When we re-implemented product rendering we did quite large changes to the Enum structures for product rendering which in turn generate the products. All vanilla businesses should generate products correctly (@Jettuh has a lot more products to make in his backlog) but modded businesses might not.


#222

Got it. They are mod businesses; so that makes sense. But does everyone else have the problem where none of the retail businesses (not restaurants) never meet a sales goal? Restaurants more than exceed it after like a day, but businesses go until their deadline, barely getting 10% of the goal. Thanks!


#223

Anyone else have passengers that endlessly travel around the airport and cause flights to be delayed for hours? Hopefully this is fixed in the coming update