Same issue with the runways. You can only extend them outside of the world border/unlocked land and not when it’s within the world border/unlocked land.
Anyways, thanks for this!: “Adapted ATC rules to ensure that the latest commercial flight get landing priority over new commercial flights and GA”
Hi, lately i posted 4 bug reports about stuck shuttle buses and stuck passengers. There seems to be a problem of one shuttle bus stop handling two aircraft stands. Shuttle buses get stuck all the time. I would like to send my save over so someone could check it out…
I was wondering about that… each time I log back in, my save file lands a bunch of planes that had been out there sitting, waiting, circling… who knows… Figure those will clear themselves out too each time I land. I just changed the bank account balance in the save file because my hourly fee is 76,000 can’t afford to wait. Working fine while the bugs are working through.
Let’s keep it friendly we all have the same goal of enjoying the game and building fantastic airports. We all wait for new updates but people in Europe don’t tend to work on sat and sun so we have to wait for a bit for updates.
Some of my security checkpoint stop working afer a while. This happens during a shift. I have enough security workers. At the beginning of the queue one empty place.
10708
Thank you, and how about issue with not boarding to hard delayed flight? This prevents the airport from returning to its normal state after massive flight delays. Shuttle do not arriving at bus stop, and flight can’t depart. As I thing, if shuttle task time goes to end, bus never dont arriving, but plane and pax waits.
10713
A evening deployment including some important bug fixes is on the way. DevLog will be postponed until tomorrow as we are focusing on the bugs at the moment.
Release notes - Airport CEO - Version Alpha 29.10-5
Improvement
[ACEO-10651] - Runway cannot be opened if ATC tower is not built
[ACEO-10692] - Adjust employee job task object occupation cancellation threshold from 240 to 60 in-game minutes
[ACEO-10694] - Enable job task agents to remember a job task they recently failed to avoid immdeiate claim-fail loops
[ACEO-10703] - Floodlight poles visible through terrain