Airport CEO Alpha 29 Released


#1023

If you are lazy to paint everything 1 by 1 you will DEFINITELY love the paint brush feature.

What’s next? Copy Paste tool? :wink:


#1024

or pick-up and move object ? lol


#1025

image

At least they’re occupying a single spot… one could ask the question… is this the intended use of any breakroom??? especially when there are numerous breakrooms located around the terminal…

image

Really need a one person, one tile policy when the staff member is not in motion…

I just submitted a bug report on the construction worker exodus. IT’s the same file. I can’t remember the name, but it references a “when” statement in the description.


#1026

@Alexander Is already aware of this. :slight_smile: and looking to correct. Do bug report though :slight_smile:


#1027

It’s not even a pretty flower… black leaves, brown center… it seems sort of goth and depressing. And tired too…


#1028

Hmm… they didn’t bother to remove the packaging material…


#1029

And when it’s dark outside…


#1030

I’m still interested in trying out buggy feaures. It’s great fun! And i love all the progress you make.


#1031

Please, DECREASE 4 hour 45 minutes turnaround time for large aircrafts. It’s very easy to play now. My boardings ends 1 hour before scheduled depart time. For what it’s was developed? Game give to player full possibility to perform flight plan in time. If anyone can’t use them, let them optimize airport. And now I have less time in flight planner and I’m forced to build extra stands.
I optimized the airport as much as possible to perform the flight turnaround time, and was disappointed when the turnaround time for large aircraft was increased.
Or develop a switch for turnaround time, same as passenger per flight ratio.


#1032

Anyone else experiencing ACEO-10946 (PAX stuck at shops, causing delays) from time to time?


#1033

Maple is testing the absolute limits of their planes’ aerodynamics by experimenting with the fuselage!

.
(I couldn’t find the log file, so missed the bug report ID…)


#1034

Oh, that’s not good @Fredrik. That’s not how she was designed I’ll tell you that :slight_smile:


#1035

lol :joy:


#1036

Concorde meets… :grin:


#1037

This game’s bugs amaze me. There has never been an update about Q400 and suddeny we have a mutated one :smiley:


#1038

There’s the update… :stuck_out_tongue: … when sprite sheets are consolidated stuff like this happens! :laughing:


#1039

I expected it to be because of that. It gave me a good laugh though.


#1040

Bug 10954, I’m still having passengers go to the closest security queue. Saw it was remedied on someone else’s save, so I’m just jealous. :wink: Cuts it close on some departures, or just past an on-time departure.


#1041

Suddenly have shit with glass walls. Staff can’t reach the plane to unload baggage and do service round…
Strange thing its for already long time build gates which I only took in use after a while.
All is secure zoned properly…


#1042

when sprite sheets are consolidated stuff like this happens!

Stop consolidating sprites. They don’t approve of being consolidated. This is them fighting back… My bigger worry is what might happen if you put water on them or if you feed them… do they multiply? Do they turn from cute cuddly sprites into scary gremlin like sprites??