Airport CEO Alpha 30 released

Press f10, then click on ‘reset ramp agents’

It’s not that these ramp agents vanish, they just think they have already finshed their jobs. Tried the reset anyway, but just as I expected, it doesn’t seem to make a difference.

Another bug report:

All 2nd tier baggage scanners get replaced with organics scanners after a reload of a savegame: ACEO-11712

Can anyone confirm?

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Yep I have heard a couple of other people report this (ACEO-11615)

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Hey all! We’re back from a completely offline weekend with new regained strength.

Looking into more sound issues for Alpha 30 as reported. Have found another bug with queue distribution after a series of new reports, this has been patched and a verified working fix for Alpha 30.0-3 later today. Will look into all other issues reported today as well too.

And yes, there’ll be a new round of dev blog for later today! :slight_smile:

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First update of the week, Alpha 30.0-3 with the following fixes is being rolled out to the experimental branch now:

    Release notes - Airport CEO - Version Alpha 30.0-3

Bug

  • [ACEO-10477] - Passengers select random secure zone exits causing long distance paths
  • [ACEO-11586] - If no available transit structure exist in the world, despawned transportation vehicles can deadlock if not having already visited such a structure
  • [ACEO-11587] - Persons leaving the airport do not account for transit structure availability causing delayed activity execution if a certain object type is not available
  • [ACEO-11712] - Second tier conveyor belt scanner gets overridden with organics type on deserialization
  • [ACEO-11718] - Double negation of measurement variable cause persons not to distribute correctly between security check-points
  • [ACEO-11730] - Poor loop implementation can cause belt loader and stair truck to stall during turnaround job task process

More info on the development path ahead will come in this evening’s dev blog!

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WOW! Even dev blog today! :open_mouth:

Great job devs!

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Still going strong

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Spent two good hours assembling content for this evening’s dev blog and just as I was about to publish it, it got deleted by a stupid CMS editor refresh feature… should have made backups but didn’t so will have to redo it tomorrow, sorry about this - lessons learned. :frowning:

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Know that feeling, It sucks.

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Oh that… I made livery and didn’t save so… I understand

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Do you have a moment to talk about our lord and savior, the word processor? :stuck_out_tongue:

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I’ve noticed since playing in 0-3 that every flight has all of its passengers arrive at the airport, but not everyone checks in. Not sure if the desk is force-closing or if it is just passengers not queuing in time. I reported it (I think bug 11738/11739 or close to it; it was really late when I did it, sorry).

Devblog : Day = Evening; Evening = Midnight; :joy:

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Just a quick update here: We’re working on finalizing the new tutorial panel which is currently the only thing blocking a default release of Alpha 30, a long with a few other bugs. We’re right now focusing on completing the panel so that we can get it out for an experimental release and then move on to a quicker deployment pace.

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Will that release happen today?

Maybe, not sure yet, running a series of test and tutorial tests are of course very lengthy and demanding in their nature. If not tonight then definitely tomorrow, however.

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Thanks! :raised_hands:

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I have a question… so the two blue circles at the top right, the bags disappear when they’re about to get loaded on the baggage bays. But the check-in desks display an error, and I cannot find it… Any help? Thanks.

Have you checked the path underneath the walls? Do you have conveyor belts there?