Can also just thank you for the information on the tile/floor issue, which has been very helpful and we are in the process of pinpointing the issue.
I see the same. But if there is a capacity issue, may Staff could spawn with own busses/taxis and do not share them with other pax.
But I’ve never experienced that.
I’ve seen staff only bus stops at airports, but for bus shuttles to staff car parks/airline headquarters, rather than public transport.
With bus, taxi and car drop offs I would love to see a arrival or departure toggle.
That sounds nice. Then you can make that on different areas or enen floors like in real.
Yes, Amsterdam Schiphol has a VIP area, where corporate entities working on the field, have access with private cards. I as a taxi / bus driver, then can with the private card of the holder, enter the secured field, as non-licenced vehicle. To drop off or pick up businessmen of those entities. The field is secured with ANPR and they book in a copy of my digital personal ID as a signature.
I noticed the option a,b and c, but I must of missed what this is for, since restarting my game?
I think its a code artifact.
What does that mean, or what option do I pick or why the different options
Staff busses do exist, as the staff car parks are further away then passenger car parks, so can require a staff only bus to get to them
Yeah, but the question is: does this case realy need to be simulated?
A very good point, I don’t really think this is something we should spend time on as there are more important things to deal with.
Transportation from car parks to the terminal would make sense when the map is 2 or 3 times bigger than now. Now it would even slow down the transfer from pax/staff to the terminal if they would have to wait for a bus.
Know i’m a bit of a nag on this one, but how about Departure/Arrival only bus stops? (not airside) Point being with bigger terminals u might want to have arrival (drop-offs) on the right side and departure (pickups) on the left side. Or drop-offs at ground level and pickups at -1.
Staff parking - cars come and park but no employees get out of them
…and they never come back to move them…
Just started game, it, updated on experimental branch. and now my de-icer truck is driving underground.
Yeah, my Fjord fueltruck is invisible, but trailer is not. Think there might be a sprite loading issue. I made a bug report addressing it.
I got a error 500 message when trying to report it. Beta phase really seems to be struggling in this game; ( i.e. 2 bugs fixed 2 introduced).