Airport CEO Beta 5 released

Hi people!

Sorry for using this topic Orlof

About the route the aircraft uses to reach the stand. Look at the image.

Is there any way to force aircraft to go straight on the bigger arrow instead of taking that other route?

Make it a one way

1 Like

And through the night (In California) :rofl:

1 Like

Hello. I reported this through the bug sys as ACEO38954 but I’m also posting here for further disscusion’s / opininons.

I’ve got this big airport, at this moment only the left terminal is usable as painted Terminal 1, it contains 3 fingers, I’ll call them West side (left with 5x M gates), Middle side (center with 3x L and 5x M gates, and East side (right side, next to RWY36/18) with 3x L , 1x M and 4x M remote stands. Each finger have it’s own utilities like bag drop/pick up, security and passport control. Each finger is an international zone, on the ground level the secure areas do not communicate between them, on the 1st floor each finger is also an international area but once you went through passport control after arriving you get to a common secure area.

Now my Issue is that with this layout, with only 1 flight set for gate B22 (large) in the middle side, departing pax will go throug security not only on Middle side as supposed, but also on the West and East finger and after they pass the security check they won’t take the closest passport control ahead of them, so instead pax’s that went through West finger security checkpoints will want to go through the East finger passport control so they won’t have an available path.

Now as a solution I am thinking that pax should fetch the closest passport control after passing through security check or else there should be a way to assign passport check to security checkpoints. This on a dev side.

As a walkaround I think I can either create udnerground tunnels to connect all the areas between the security check and passport check on all 3 fingers or I should adapt the airport for each finger becoming a different terminal, but with this layout I kinda want to keep T1 with 3 fingers and the other construction T2, so I will kindly want to ask you considering the solution that I was thinking on the dev side.

Thank you and best wishes!

ACEO-33784 Taxiways can now be dragged out diagonally (new feature)

Just saw this in Trello. It’s not a Beta 5 bug; instead, a Beta 5 or 6 new feature. This is big. When can we look forward to implementation?

3 Likes
3 Likes

The onboard meal and cleaning cars are leaving one terminal and going to another terminal, even though they are linked to terminal 1.

Detail, the second terminal is not yet in use.

I’m in doubt if I report this as a bug.

1 Like

ACEO-38997

All cars are going to another terminal for no apparent reason.

Some airlines’ flights are zeroed out.

The workers stopped building structures.

These problems started to appear at the same time.

1 Like

Well, if they are assigned to a terminal and they violate that rule then that is a bug.

1 Like

When I load a save I am getting an error that a mod failed to load, is there any way to see exactly which one failed instead of taking them one by one by exclusion ?

i am not sure but the error message should say something about the mod. but then depends if the modder renamed mod.json to the airline name…

Anyone else noticing issues hiring more than 103 ramp agents?
Every time I hire new, they disappear again.

right click on the taxi path, then you can make it one way.

Hello again everyone! Thanks for your continued bug reporting and discussion through the weekend (I’ll see if I can get some comments in on your posts tomorrow).

Meanwhile, here’s beta 5.0-2! :slight_smile:

    Release notes - Airport CEO - Version Beta 5.0-2

Bug

  • [ACEO-38682] - Staff are always assigned to terminals even if there are jobs available outside of terminal area
  • [ACEO-38757] - Tapping the mouse pad on e-mail containers for some MacBook models can cause the management panel to close
  • [ACEO-38811] - Person system updaters removal cause significant lag spike when there's a higher number of persons at the airport
  • [ACEO-38816] - One-way arrows not visible when placed under crosswalks
  • [ACEO-38825] - Flight planner blocker ATC restricting emergencies do not extend to next day
  • [ACEO-38836] - Secure zone can be placed in front of secure zone exits and security check-points causing persons to get stuck in behavioral loops
  • [ACEO-38845] - Removing a security checkpoint whilst persons are passing through can in rare instances cause them to get stuck
  • [ACEO-38859] - Employee candidates can in extremely rare instances take a very long time to generate
  • [ACEO-39035] - Elevator doesn't always connect zones over multiple floors causing false path finding failures
8 Likes

Experiencing the same issue. Seemingly I never have enough ramp agents, despite hiring hundreds, I’m sure of it

I have noticed different behaviours on different stand types when it comes to delays and you use the option “always send away”.

Jetbridge stand:

  • Boarding can get aborted when the number of boarded pax reaches a green level. The jetbridge will then disconnect and leaves other passengers waiting at the boarding desk behind
  • or when catering has already started, it waits until catering filled 100% before it closes the boarding
  • Boarding gets directly aborted when baggage cleaning reached 100% before the boarding has started, so 0 passengers can board the plane

However, very effective solution to catch up delays even when it isn’t nice to leave passengers behind

Non-Jetbridge and remote stands:

  • Boarding never closes here, if 3 passengers are missing, the plane won’t leave unless you force it manually
  • For remote gates, the bus is standing at the bus stop forever. After sending the plane away manually it could be that you have to reload the game or wait until the next plane arrives to get rid of the almost 100% boaded bus at the stop.
2 Likes

I have this weird issue where I can’t make my employees use a staff-only security exit. As shown on the screenshot, the right exit is zoned as security & staff with the idea that it will be used only by employees. However they still go round the airport (as shown with the path analyzer). Logged as ACEO-39067

I’ve had it happen with the jetbridge stands also.

@Olof @Alexander

Is there any sort of update you could sort to have an aircraft depart dead on time with/without the one or two passengers missing?
I had it happen far too frequently and spent far too much time dismissing aircraft
Odd thing is they are checked in so god knows where they actually are lol

Hey, i really like the Line-up and wait procedure that’s implemented :smiley: Works like a charm @Olof.
Now, is it possible to do the same thing if an departing aircraft is waiting for a landing one.
In my mind it would be. That plane A (departing) Knows when plane B (Landing) has passed him.
And when plane B has passed A. Plane A can then line up, And when B has crossed the hold line for the RWY he gets takeoff clearance.

1 Like

I can confirm I am seeing a consistent behaviour in my saves for all of the items you noted.