This! Love the excitement and ideas (lots of which would be great to have in the game! ) but your spot on I think about what defs focus should be (and is)
The video was far far better than I expected. It felt like I was looking at a finished game sometimes even though it’s of course not! Hope you guys are hugely proud of what you’ve achieved while still having functioning adult lives . Hope you manage to get it out to Pre alpha before the greenlight charges start because it’s guys like you the system was made for!
Frankly typos or small things like minor quirks in taxiway marking are small fry at the moment. When the pre alpha is out it’s the sort of thing we as a community can help out with by sticking on a designated thread to help polish the game. For now, reckon a lot is about value added, and ease of implementing when it comes to most useful ideas!
Really interesting seeing the different priorities people have though. Was thinking of making a top 5 wish list thread for what you want to see next, but maybe better to wait for all vids?
For me, I think
nailing the airside cycle is probably the number one thing I’d want to see to bring the airport to life
one off/ more casual landing bookings to simulate GA (easy to implement and obviously not quite how GA works but opens up an early game experience, living day by day, each flight has meaning and you spend more time micromanaging)
Then remote stands (bigger job but I think really important!)
Then taking a step back and working out how to make it so you start with a very basic airstrip and can experience growing it to an advanced efficient airport
immigration (quick) or freight (huge but exciting!)
Ramble over, best of luck with the coding!