Airport CEO Alpha 25.4 released

Can you file a bug report with this save?

We are a bit off track since I caught a pretty bad cold and is just back after a few days of resting. We are working on some minor bugs with the new system and need to implement some final functionally as well as do some more testing. So as soon as this is done we will put it on experimental. :slight_smile:

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Has the foundation when building changed? I just seem to get brown square now till they are all completed then the building pops into place?

Thereā€™s been some QA there, yes. The dirt tiles represent a visual feedback in terms of construction completion! :slight_smile:

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Thanks for the update! Hope you will feel better soon!

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I wonder when you guys will take the issues under investigation where bags get stucking on the conveyer belt. Entered ticket as well as topic thread but donā€™t see a working solution @Olof

What is the ticket number?

Canā€™t find it anymore but hereā€™s a thread link: Bags stuck after security check

All right, can you PM me the e-mail or name you used to submit the bug?

A new hot fix is currently making its way to your computers. Alpha 25.4-4 has the following minor changes:

    Release notes - Airport CEO - Version Alpha 25.4-4

Bug

  • [ACEO-2311] - Quickly rotating a structure in opposite directions can cause the object to become misaligned with the grid
  • [ACEO-2853] - Add person usage direction arrows on certain items to mitigate risk of placing wrongly rotated objects
  • [ACEO-3173] - Structure using light handler have their lights become visible prior to structure completion
  • [ACEO-3655] - Foundation bulldozer not working
  • [ACEO-3658] - Persons leaving the airport can get stuck in a waiting loop if no bus stop is available but subway entrances are
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Still broken. Baggage broken. Passengers not moving from Subway broken. Contractors still not working. Passengers still stuck in the restrooms.Pathfinding queue still over 13000. I tried the experiment whereby I hit the PAUSE, supposedly to let queue drop. It doesnā€™t, of course. Still unclear as to why it would drop when the game is paused.

Maybe 25.5 will fix all the above. Ultimately, once 25.5 is released, I shall begin anew.

if you want a savegame, just use the one I previously submitted.

Iā€™m now having PAX not arrive at the terminal. No sign of them. Is there a limit on the numbers subway can handle?

@dallas my constructors do seem a little slower but they are still building/destroying. Restrooms okay and Iā€™ve not yet built baggage on this new build.

Since the change log hasnā€™t mentioned anything about a new path finding system or any fixes to the issues youā€™re having you can expect it to still be broken. My recommendation is to look through the change log to see if any of the issues youā€™re having is mentioned and then test it.

Hopefully! :slight_smile:

Iā€™m running your save without any issues. A subway entrance spawns roughly 25 to 60 passengers every 60 to 80 simulated real world seconds.

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Sending you an updated version of the save then. ACEO-3660

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Love the experimental branch because it allows me to have madness like this:

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WOW! :sweat_smile:

Hi Since moving to experimental masses people just seem to stand, including staff My majority of airport staff just stand and so do my janitors, airport getting very messy

@wookieCEO, welcome to the fun and games of the experimental version. The problems you describe are happening to me as well, and have been since 25.0. The newest version, 25.5, will soon be released and is supposed to alleviate that situation. Wait and seeā€¦

@wookieCEO @dallas

Either your airports are REALLY large, yes I know they are large, Iā€™ve loaded the samples youā€™ve given, or there is something else afoot. @dallas I experienced the problems with the subway, but everything else on a much smaller scale I have no issues. I do find issues on the EXP branch but thatā€™s expected but nothing like you are experiencing.

Can you let me have your current save? Iā€™d love to take a look.

Cheers