The security hall is designed to fit 23 large security checkpoints, serving both domestic and international passengers. I hope the large security checkpoints are still 10x10! After the check-in hall, you progress to the security hall, and once passengers have been screened, they bear left for domestic departures (1), or right for international departures (2).
@twocflyer Ideally the aircraft would be de-iced and refuelled at their stands! I’ve included two large pads to maximise earnings, and I schedule flights for this airport design manually, with a 15 minute separation (eg. 05:00, 05:15, 05:30), beginning with stand A2 and finishing at stand C38. The taxiways are intentionally split so each of the 2 runways serves 20 stands. I don’t usually experience much holdup with only two de-icing pads with this strategy, but I appreciate that people enjoy playing with the automatic flight planner on. If it gets too crazy, I guess you could always remove the pads (which looks better anyway), or just disable de-icing in your operations panel, until your traffic eases.
Sounds like a god plan. Regardless you fill the map very efficiently !!! And I have gotten many new ideas for design, furniture, etc from this airport. Thanks for sharing!!!
Crazy stats and an absolutely crazy efficiency and space usage. I doubt I can get to such complexity so it is good to see someone can do something like this.
Immigration, Domestic and International Baggage Reclaim, Alan Turing Airport Rail and Metrolink station, and forecourt with one-way rows for cars, taxis and buses.
The arrivals concourse at C gates. Passenegers disembark the aircraft at level 1 via the jetway, head down to 0 via escalator or lift/elevator, then proceed to the double escalators and two lifts/elevators, which take passengers down to the arrivals filter on level -2, and then immigration and baggage reclaim in the headhouse on level G.
The immigration hall after security, prior to duty-free shopping and departures lounge, for international passengers. This area will feature 23 passport e-gates (which references British airports, which usually feature boarding ticket gates prior to security).
LHR Terminal 5 was my case study for this design! Always fascinates me how Terminal 5 uses multiple floors efficiently to minimise overall land footprint. More interesting than a sprawling design, and perfect for the games current map “limitations”
Thats intentional, to evenly distribute 20 stands to each runway for better operational efficiency. You can always attach the nodes together if you’re a true aircraft planning pro, unlike me!
@Blackout Regular mode, I started out by unlocking all the R&D projects available in Alpha 34, gave myself a budget of £90,000,000 using F9 and the ‘motherlode’ cheat… eventually ran out of money… so gave myself another £20,000,000 and other £1m amounts that the cheat provides you with here and there. This airport has so far cost over around £115,000,000 I’d say. I like to build these airports in regular mode, so that when players subscribe on the Workshop, they can still operate the design with cost/operational factors. Just need to factor in that with my current testing, the airport operates around about -£88,000 per hour.