Hello! Guys, in the economic part there are imbalances that greatly reduce interest.
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Bellanger jewelers store. In 10-15 minutes, he made me $ 1,500,000 in tax and sales income, despite the fact that I had 700,000 in my account and I was racking my brains on how to optimize the airport and increase revenues. I immediately deleted this store, because this is some kind of cheat!
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The logic of the shops’ activity against the background of the economic effect from the activities of the main direction of the airport. For example. We open a store with a sales target of 4,000 units and a rent of $ 1,500 per hour. It turns out that we don’t care if the sales plan is fulfilled, because we get ~ $ 200,000-300,000, despite the fact that we do not fulfill the plan, pay a fine of ~ $ 45,000.
This way you can open all shops and restaurants and get a lot of money in your account, despite the fines. After all, the payment of the lease and the percentage of sales by the store cover the penalty for not fulfilling the sales plan many times over.
We must be interested in fulfilling the store plan, otherwise we can just poke all the stores, even if there are no passengers and customers nearby, just withdrawing money.
It is interesting to make money in the game in order to develop the airport, because the economic model is very realistic, but stores kill interest, but they are a source of additional income, and you want to use them, but with the use of a bonus when the store fulfills the plan, and a fine if it does not. And here it turns out that it makes no sense for us to increase the flow of passengers in the place of the store, in any case we win. But businessmen would not have opened such a store for the second time, leaving at a loss, but here they again seem to rent an area.
Best Regards from Russia!