Another update, another version of the airport. With the previous design above, I found the Aircraft Cleaning wasn’t being done within the turnround timescale as most of the time, the cleaning trucks were hanging around in the waste disposal depot waiting for it to be emptied - the refuse lorries were taking too long getting from the edge of the map to the depot to empty it.
On this, the sliders on this depot seem to be a bit non-intuitive. The fuel depots, for example, you can modify at what level the call goes out for a resupply, on the trash depot the slider modifies the minimum value at which the depot is stopped from emptying - what? The slider should enable you to specify when the call goes out for a trash collection to come, ie. when up to 2500 bags stored, eg 2250 default (10% off maximum). One Bug Report coming up…
Also, Terminal B was encroaching too much into the right-hand area of the map, crowding the space that the International terminal [C] was to be built in. I did start one, just to get the hang of Passport control and International zones, but logically, I think the Passport control for departing passengers is in the wrong place. Why force the PAX to go through the security procedure then find there is a problem with their passport/visa and they can’t fly out?
So, rewind and a version of Terminal B was started which had a smaller main building and a couple of arms out each side, but I found I was wasting a lot of space on the ground floor, even though I was hiding baggage systems and parking lots underneath the jetway gates and waiting areas Then I went too far north and made it virtually impossible to build a decent de-icing zone with enough spare taxiway for the departing planes waiting on the deicing area not to block gates for those aircraft wanting to back out of their gates.
This is now Version 2.1v, and a summary follows. If I can get my mind round posting things on the workshop I’ll stick it up there (as I had a request to do so…).