Changelogs Alpha 25

30-01-2018

Release notes - Airport CEO - Version Alpha 25.0

Bug

  • [ACEO-2549] - Boarding can close if check in gets delayed, values for check in job tasks have been tweaked.
  • [ACEO-3250] - Incorrect serialized value caused check in to close early
  • [ACEO-3362] - Incorrect time format on some places in the UI
1 Like

31-01-2018

Release notes - Airport CEO - Version Alpha 25.1-0

Bug

  • [ACEO-2966] - Shadows move in separate directions on take off
  • [ACEO-3305] - Null ref thrown on rare boarding scenarios
  • [ACEO-3327] - Changed saving order to prevent corrupt autosaves.
  • [ACEO-3348] - Still get charged for landing during restricted time despite having unlocked night flights.
  • [ACEO-3370] - Tweaked check in values to reduce the chance of no passengers boarding.

New Feature

  • [ACEO-3376] - Beechcraft Baron 58 now implemented as GA and added to the mod kit
2 Likes

01-02-2018

Release notes - Airport CEO - Version Alpha 25.2-0

Bug

  • [ACEO-2613] - Service vehicles can randomly pass through objects over long distances ignoring roads
  • [ACEO-2620] - Null reference issue on getting a random product from Franchise causing stuck passengers
  • [ACEO-3175] - Negative amount or missing construction workers when loading game
  • [ACEO-3204] - Staff security jobs statistics is showing up under vehicle job task panel.
  • [ACEO-3367] - Game crashes loading save
  • [ACEO-3374] - Passenger does not show up in time if flight is just after midnight
  • [ACEO-3384] - Input text gets affected by camera movment WASD
  • [ACEO-3386] - Baron 58 aircraft should be fueled with Avgas 100LL
  • [ACEO-3387] - Food franchise items not showing up after unlocking
  • [ACEO-3388] - Error on cancelling room contract
  • [ACEO-3394] - Boarding time-out even if passengers are checked in

New Feature

  • [ACEO-3389] - Tulip Airlines and some other liveries for existing airlines added
2 Likes

05-02-3018

Release notes - Airport CEO - Version Alpha 25.2-1

Bug

  • [ACEO-2831] - Aircraft not being sent away correct if delayed and has pushback truck parked
  • [ACEO-3292] - Buttons on business panel windows randomly becomes missing
  • [ACEO-3293] - Cannot remove check in desk even if no flights assigned
  • [ACEO-3304] - Player airport displayed as ?? in flight information
  • [ACEO-3400] - CRJ700 shadow issue
  • [ACEO-3403] - Passengers stuck due to old unsuccessful flight
  • [ACEO-3417] - Terminal build button scrolled out of window on start
  • [ACEO-3434] - Propellers looks like spinning when aircraft is parked
  • [ACEO-3435] - Landing lights illuminate modded aircraft
1 Like

06-02-2018

Release notes - Airport CEO - Version Alpha 25.2-2

Bug

  • [ACEO-3443] - New flights are not being offered
  • [ACEO-3445] - Check in desks looses connection with flight object
1 Like

15-02-2018

Release notes - Airport CEO - Version Alpha 25.3

Improvement

  • [ACEO-2658] - Vehicles in road queues should adjust to speed of ahead vehicle to mitigate gas and break effect
  • [ACEO-3151] - Improve performance when manipulating object by improving data structures
  • [ACEO-3402] - Improve object dependency exception handling for vehicles
  • [ACEO-3513] - Game object transform consolidation to enhance performance when simulating movement of large amounts of persons
  • [ACEO-3515] - Streamline agent movement simulation system to reduce performance impact
  • [ACEO-3516] - Issue with updating walk toggle animation causes performance impact
  • [ACEO-3517] - Slight person game object appearance redeisgn
  • [ACEO-3518] - Improved person animations
  • [ACEO-3521] - Added option (in graphics setting) to disable tree animation to improve performance
  • [ACEO-3522] - Added faster data structures for various system to improve general performance

Bug

  • [ACEO-3310] - Rare issue with stuck service truck caused by dead lock when trying to offload non-hauled baggage
  • [ACEO-3512] - Issue with person movement system yielding causing a high performance impact
  • [ACEO-3514] - Improper way of handling agent parent transform in relation to simulation causes rendering performance issues
1 Like

16-02-2018

Release notes - Airport CEO - Version Alpha 25.3-1

Bug

  • [ACEO-3526] - Animation causes head and body to become separated
  • [ACEO-3531] - Unable to build bathroom or baggage areas
1 Like

16-02-2018

Release notes - Airport CEO - Version Alpha 25.3-2

Bug

  • [ACEO-3294] - Unable To Place Fuel Tank Next To Fuel Depot
  • [ACEO-3536] - Flights won't apear after ATC tower relocation & relocation/creation new stands
  • [ACEO-3539] - Oversized ramp agent driving service truck
3 Likes

23-02-2018

Release notes - Airport CEO - Version Alpha 25.4

Improvement

  • [ACEO-3583] - Enhance object pool validation method for minor performance improvements
  • [ACEO-3587] - Improve object pool scaling logic to enhance performance and memory allocation
  • [ACEO-3600] - Temporarily increase font size of certain panels to accommodate some Retina users

Bug

  • [ACEO-2352] - Building small door in paused mode causes sprite to be incorrectly rotated
  • [ACEO-3270] - Trying to CTRL delete active taxiway nodes does not give a warning
  • [ACEO-3496] - Vehicles claiming to be in a vehicle depot when they are actually not can cause stuck vehicles
  • [ACEO-3507] - Aircraft cannot find holding point if stuck outside map
  • [ACEO-3553] - Clicking luggage causes loss of left-click functionality for remainder of game session
  • [ACEO-3554] - Error on delivery site missing when game is paused
  • [ACEO-3556] - Left clicking function can occasionally stop working
  • [ACEO-3564] - Delivery object null check causes aviation fuel supply trucks to not correctly execute deliveries
  • [ACEO-3565] - Light poles can be placed outside world
  • [ACEO-3576] - Null reference thrown when deserializing aircraft causes loading process to abort rendering staff and vehicles not to spawn correctly
  • [ACEO-3578] - Skip night feature flights scheduled early mornings can cause passengers to miss their check-in as vehicle spawning and movement is blocked
  • [ACEO-3582] - Push back truck waiting loop with lacking cancellation check may in some very rare instances cause it to stuck
  • [ACEO-3588] - Legacy code for speech bubble displayment causes over-allocation and over-pooling of speech bubbles

New Feature

  • [ACEO-3579] - Havana airline added
  • [ACEO-3595] - Implement Subway Entrance
  • [ACEO-3597] - Added FPS bound camera speed
  • [ACEO-3598] - Data structure performance improvements
  • [ACEO-3599] - Nearest city and country is now shown in new game location setup
1 Like

24-02-2018

Release notes - Airport CEO - Version Alpha 25.4-1

Improvement

Bug

  • [ACEO-3605] - Click error when selecting cargobay
1 Like

26-02-2018

Release notes - Airport CEO - Version Alpha 25.4-2

Improvement

  • [ACEO-3458] - Improve object dependency exception handling for persons

Bug

  • [ACEO-3084] - Aircraft can at very few instances get stuck on stand due to a null reference exception
  • [ACEO-3602] - Information desks do not generate any job tasks
  • [ACEO-3614] - Baggage handling system disables itself when loading game
  • [ACEO-3615] - Franchise staff does not reappear properly when shift change takes place
  • [ACEO-3616] - Assets carried in front incorrectly positioned on top of person
  • [ACEO-3618] - Contractor hammer tool not spawned correctly if game is saved and loaded prior to contractors getting spawned in world
  • [ACEO-3619] - Earth patches not correctly spawned when contractor is constructing a structure
  • [ACEO-3620] - Contractors ignore demolition cancellation order on certain objects
  • [ACEO-3625] - Sprite material not correctly updated on offloaded baggage causing "bright" baggage shipped around at night
  • [ACEO-3626] - Sprite material not correctly updated when employees spawn tools outside causing "bright" tools to be carried around at night
  • [ACEO-3628] - Minor issue on grid update on area in front of subway entrances causing persons to stuck
  • [ACEO-3629] - Legacy code related to animation culling causes persons to not update their animation state correctly when moving camera resulting in a sitting floating movement
  • [ACEO-3630] - Minor issue with certain conveyor belt items with integrated belts being animated despite time being paused
  • [ACEO-3631] - Rare panel null reference issue when loading asset panel can cause the user interface to become unresponsive
1 Like

27-02-2018

Release notes - Airport CEO - Version Alpha 25.4-3

Improvement

  • [ACEO-3641] - Improve appearence of high speed conveyor belt tray

Bug

  • [ACEO-3633] - Exaggerated performance null check on fuel depot parking can cause fuel trucks to target zero vector
  • [ACEO-3638] - In certain activities persons fail to recognize that a given path request has failed, resulting in them floating across the terminal through objects and walls
  • [ACEO-3642] - Subway entrance is enabled for transit despite not being fully constructed

New Feature

1 Like

01-03-2018

Release notes - Airport CEO - Version Alpha 25.4-4

Bug

  • [ACEO-2311] - Quickly rotating a structure in opposite directions can cause the object to become misaligned with the grid
  • [ACEO-2853] - Add person usage direction arrows on certain items to mitigate risk of placing wrongly rotated objects
  • [ACEO-3173] - Structure using light handler have their lights become visible prior to structure completion
  • [ACEO-3655] - Foundation bulldozer not working
  • [ACEO-3658] - Persons leaving the airport can get stuck in a waiting loop if no bus stop is available but subway entrances are
1 Like

15-03-2018

Release notes - Airport CEO - Version Alpha 25.5

Improvement

  • [ACEO-3058] - Implement improved person path finding worker thread
  • [ACEO-3727] - Reduce size of default start world
  • [ACEO-3729] - Removed playing animators on hidden underground belts
  • [ACEO-3730] - Various minor calculation related performance optimizations
  • [ACEO-3735] - Enhanced performance of distance calculation method by roughly four times

Bug

  • [ACEO-2311] - Quickly rotating an object in opposite directions can cause the object to become misaligned with the grid
  • [ACEO-3401] - Unbuilt attachable fuel tanks are registered as functional by their parent fuel depot
  • [ACEO-3421] - Minor typos
  • [ACEO-3668] - Queueable objects with an incorrect rotational offset on the last queue point causes the game to crash when passengers try to access it
  • [ACEO-3679] - Automatic fuel aviation refueling does not execute properly
  • [ACEO-3690] - Incorrect characters in some airport names
  • [ACEO-3692] - Very heavy performance impact on moving aircraft in tripple speed setting
  • [ACEO-3700] - Large performance impact on system related to passengers getting interaction items (seats, desks, etcetera)
  • [ACEO-3717] - Game can freeze when a person with a certain set of permissions cannot find a nearest walkable node
  • [ACEO-3725] - Large rendering performance impact on conveyor belt related simulation due to incorrect disabling and lack of culling on animators
  • [ACEO-3726] - Noticeable performance impact on path request and grid related methods due to ancient code
  • [ACEO-3731] - Several minor lightning related issues with persons, structures, effects and assets having incorrect material and incorrect illumination at nights
  • [ACEO-3733] - Various minor placement and simulation illumination issues for objects, persons and assets

New Feature

Epic

  • [ACEO-3057] - Improve game engine simulation and rendering performance
1 Like

17-03-2018

Release notes - Airport CEO - Version Alpha 25.5-1

Improvement

  • [ACEO-3750] - Added information about unlocking areas in tutorial

Bug

  • [ACEO-3719] - Incorrect brokenrunway alert text
  • [ACEO-3738] - Stand name not visible
  • [ACEO-3739] - Minor issue with flight time visibility on flight planner
  • [ACEO-3740] - When building boarding desk, walls don't remove by default
  • [ACEO-3743] - When loading a save game from an existing loaded world, path finding breaks down
  • [ACEO-3748] - Employees can get stuck when demolishing an object related to a currently performed job task
  • [ACEO-3749] - Tutorial lack step for expanding areas
1 Like

19-03-2018

Release notes - Airport CEO - Version Alpha 25.5-2

Bug

  • [ACEO-3411] - Persons who get lost due to rezoning do not update their security clearance status correctly resulting in becoming stuck and unable to again pass security
  • [ACEO-3756] - Occupation point fetching error causes passengers to be unable to interact with desks in food and shop rooms
  • [ACEO-3758] - Poor thread cancellation handling when loading main menu or quitting game from in-game world causes the game to crash
  • [ACEO-3762] - Aircraft can get stuck in rare occasions when taxiway connects via side to runway
  • [ACEO-3765] - Minor queue occupation issue on metal detector passage point causing persons to not respect one-at-a-time principle
  • [ACEO-3766] - Excessive post-desk interaction relocation method in tightly built room areas can cause persons to abort their eating or shopping activity
1 Like