Thanks for the many inputs and feedback around this topic. We love that there are so many engagements around this topic. I think I have read most of your comments and I feel there is a need to clarify certain things as well as highlight our “dilemma” with passport immigration.
First of all, we feel that Airport CEO has reached or is near its maximum complexity level. We have multiple terminal and incident coming up and we don’t want to add a lot of complexity in an attempt to 100% accurately simulate passport immigration. I know some of you would say, but what about KSP and Paradox’s game? Well, I played a lot of HOI4, EU4 and Stellaris. Before I even installed these games I watched several long YouTube tutorials, because I knew from their reputation that these were extremely complicated games and required a lot of patient from me as a new player. I don’t think we have that reputation on Airport CEO, new players see us as a variant of Prison Architect and set their expectations accordingly. Although everyone here on the forum are really knowledgeable about airports and Airport CEO, you would be surprised to see some bug reports we get when people get things horribly wrong.
User reported bug, Where do we start explaining passport immigration here?
Secondly, our current dilemma with passport immigration. We want to give the player the option to start their airport anywhere in the world. This may include small one airport countries like you discussed a bit further up. So here is the dilemma, we see passport immigration as an advance feature that should be introduced in the final steps of the tutorial not to interfere with players just learning to setup a new airport and manage passenger flow.
One option, which we discussed in the Devlog, is to enforce passport immigration on large stands only and run both domestic/international flights on these stands (in reality it will more likely be 99% international anyway). All other stands can have both domestic/international flights without the need for passport immigration. This might defer a bit from real life but will go well with the current game progress.
The other option I see is to have passport immigration as unlockable project and still allow airports to run international flights without the need for passport immigration check until this project is activated. That way you can have an airport on Malta from the start and run small international flights without any need for passport immigration. Then as you unlock passport immigration we can do domestic/international checks so that stands connected to passport immigration zone will only receive international flights.
We are happy to receive any other ideas but they need to fulfill our requirements:
- Passport immigration should not be introduced until mid/late-game.
- 1 airport countries must be able to run small commercial flights without the use of passport immigration.
- Passport immigration should not add unnecessary complexity and should be easy to understand.
- Schengen or similar rules cannot be implemented as it will require various edge cases and modification of the current system.
I hope this clarifies the topic a bit and gives our view of the “dilemma” with passport immigration.
Edit: We should call it passport immigration instead of customs. Customs is of course a different thing altogether.