Hi all,
a short question: is it possibile that increased gamespeed generates more entropy? Delays, passengers late, etc.
When I run at normal speed everything goes smoothly, when I speed up delays start to happen
Thanks,
Lorenzo
Hi all,
a short question: is it possibile that increased gamespeed generates more entropy? Delays, passengers late, etc.
When I run at normal speed everything goes smoothly, when I speed up delays start to happen
Thanks,
Lorenzo
Over time, several people on forums suggested this, but it has never gone very concrete.
Yeah, Iām one of them who has the same impression as lawrencetb.
Once I talked to Olof (I think it was him).
My assumption was that some cpu cycles could get lost on higher speeds causing bugs. Olof answered, that this shouldnāt be possible by design and itās more likely that this is a wrong impression, caused by faster speed means bugs may happen faster too.
Still Iām not convinced yet and keep my (and lawrencetbās) impression. At least there seems to be something out of sync. Thatās why Iām playing on slow pace most of the time.
I have similar experiences
Another explanation could be that with increased speed we pay less attention to details and things can go wrong faster.
Letās wait for the developers
Iāve thought about this too and noticed similar patterns as well. I tend to limit myself to middle speed if I wasnāt to progress things faster and only tend to run top speeds for short bursts.
Wellā¦ When you speed up the game, pathway calculation is still done at the same āfastestā speed right? I mean, pathway calculation is just done and not related to the in-game speed. So the time that it takes to calculate a path between point A & point B on normal speed and fast speed is equal. Could this then cause passengers to start moving some fractions of a second later when the game is at fast speed and you have a lot of passengers (= a lot of calculations?) Not sure however if this would make a significant difference however, just a thought. Also not sure if this is the way it works within the game.
After more and more hours of gameplay I am even more sure that there is something that needs to be figured out.
@JeremyK idk but that might have sense, another possibility is that everything at (letās say max speed) is 3x up, also āproblems generationā if there is something like that inside the core engine
For me it is clear, I have made several tests:
Iāve compared similar timeframes, with normal speed I could basically leave the game alone in autopilot mode and have no delays, at 3x speed it is a crazy run to manage all the flights and spot problems
It definitely seems like thereās something going on here. I had an airport run without any issues for hours at normal speed, only to find everything clog up and breakdown at triple speed. Itās almost like the passengers donāt get through the terminal to their gate fast enough.
I wrote a more lengthy explanation on this in a different post which I canāt find, but essentially there can be a bottleneck issue when running the game on a higher speed. The more data your CPU needs to crunch each cycle, the more computational power is required. If you cram in more data to crunch than your CPU can handle it will postpone it until a later cycle when resources have been made available for it. This is why your path-finding can stack up when under heavy load, while the time keeps on ticking.
There are ways to solve this of course, performance improvements in combination with perhaps elongating the minutes when under heavy CPU load but this is something weāll wait with until weāve reach the beta stage of Airport CEO because we need to get the scope done first before we start experimenting with balancing like this.
To test this, running a small airport on normal and triple speed (given that your PC holds a steady 60 FPS) should have no impact on turnaround performance.
Awesome, makes sense, and Iām glad that itās not just my dumb airport designs. Thanks again for your attention. I adore your game and am cheering on your updates and progress!
CCP/EVEONLINE did this, they call it timedialition.
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And later on.
Thatās a good question.
I play on 3X constantly and never notice anything wrong. Might be that I set it so that if there is a delay its sent away instantly
I noticed this over time as the airport gets bigger. The bigger my airport the more I have to stick to speed 1 with short bursts of speed 2 or 3 (but not very long. When I stick to speed 1 I have noticed my passengers and aircraft and staff all on time or early, EVEN at an airport with very long walking distances to the gates!! Just my 2 cents
I play on 3X constantly and never notice anything wrong. Might be that I set it so that if there is a delay its sent away instantly
In my experience, the only thing that cant keep up, is your cleaning crew. It was growing in the 1000s in some occasions. But with all updates by olof, I dont see it in my latest game anymore. Only still would like to block-zone cleaning staffers.
May I see a picture of your airport?
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