Dynamic building road textures

One of the the most aesthetically disappointing aspects of the game is that buildings with service road connection nodes don’t update their own road textures, meaning you end up with grass between asphalt/concrete roads and the building itself. Similarly the vehicle checkpoint has pre-determined road types on either side.

I would love a system that dynamically changes the textures of a building based on the type of road it is connected to.

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This was just fixed for Secure Road station fences, so, I assume this would be in a scope that would be doable ;).

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You can also put the appropriate type of base underneath them as well.

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What do you mean? You can’t place roads on the buildings or vice-versa.

Tiles can be put under things though, I was AFK this morning and could not remember their name.

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Oh right, completely forgot about those.

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