Especially in large airports it is obvious, that staff behaviour needs improvement.
My staff is running around anywhere in my airport, but missing, where they are needed. Especially staff room allocation shows this perfectly.
Perhaps I’m naive, but IMHO staff should use nearest staff room to its workplace. So they stop working, go for a break to closest staff room, and afterwards they go back to their workplace. But in fact, very often I can not see any sense in staff’s paths.
I’m just permanently wondering, why there is no staff, where it is needed, even if I’m having nearly twice as much as needed.
staff policy & figures
Since my first days as ACEO I’m hiring way too much staff, as they’re cheap (in total) and I do not want staff to be my bottleneck.
Having 36 medium and 6 small security checkpoints, in fact, I do need 150 security officers - 278 still isn’t enough, as they are walking around anywhere…
One (of several) good example is where I can find my security offiers hanging around in my airport:
security officers: pics&stats
nearby needed security officers | pausing/idling in staff rooms nearby |
---|---|
1 | 7 |
nearby needed security officers | pausing/idling in staff rooms nearby |
---|---|
0 | 12 |
nearby needed security officers | pausing/idling in staff rooms nearby |
---|---|
34 | 18 |
And here an example, how weird (not to say totally dumb) ramp agents pathfinding is:
ramp agents: unbelievable path
here they suddenly split up in two halfs - exactly in that moment, when game is processing an autosave… coincidence?
half of them walk exact same path back, just into staff room, they passed, a few minutes ago.
other half of them makes an airport tour…
just to end up at the other baggage bay, they’ve passed before - without resting, without using bathrooms, must be massively unhappy.
This finally is the unbelievable path, ramp agents walked in my airport:
whole path overview:
bright blue: ~20 ramp agents
->split up 50:50 to red path and dark blue path
Please be aware of scale! they just spent at least 2 ingame-hours with walking a complete nonsense path - and then start working again, without fulfilling their needs.
Edit: And in advance, yes, staffrooms’ settings are correct. Every staffroom is open for according (nearby needed) staff type…