Game consistently crashes after about 15 minutes of play

My game keeps crashing after about 15 minutes of play. My specs meet the minimums for the game (I don’t have dedicated VRAM, but above the recommended total RAM). I am playing on the lowest graphics settings. I am on the default branch. Here are some of my pc specs:
Windows 10
processor: Intel Core i5-8250
RAM: 8GB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics 620 (ID=0x5917)
VRAM: 2153 MB
Driver: 23.20.16.4973

I pulled the game logs. I see these messages many times before the crash
d3d11: failed to create buffer (target 0x10 mode 0 size 38080) [0x887A0005] (about 40k lines of this)

Here’s the stack trace
========== OUTPUTTING STACK TRACE ==================

0x00007FF90359E5E0 (d3d11) CreateDirect3D11SurfaceFromDXGISurface
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF8B3BB09C1)
0x00007FF8B3BB09C1 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF8B3BA5F27)
0x00007FF8B3BA5F27 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF8B3BA9B75)
0x00007FF8B3BA9B75 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF8B3C1133B)
0x00007FF8B3C1133B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF8B3C1185B)
0x00007FF8B3C1185B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF8B3C12AAB)
0x00007FF8B3C12AAB (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF8B3C12B87)
0x00007FF8B3C12B87 (UnityPlayer) (function-name not available)
0x00007FF8B3EC9721 (UnityPlayer) UnityMain
0x00007FF908CD7BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF908E2CE51 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Any suggestions for what to do or am I just too light on VRAM to play the game?

1 Like

By the looks of it, the issue seem to be related to your graphics card. Exactly why it happens every 15 minutes is hard to say. Does it always happen at the same point?

Unfortunately, “d3d11: failed to create buffer” is a very common error. You could try forcing the game to run at a different Direct3D version.

Go to game properties in Steam and find “Set launch options”. Try enter one of these at a time. It is a long shot but could work. :slight_smile:
-force-d3d10
-force-d3d9
-force-opengl

1 Like

Hi Fredrik,

Thanks for the reply! It’s not exactly 15 minutes, but somewhere in the 15-30 minute range.

I tried -force-d3d10. That didn’t seem to have an effect. I tried -force-d3d9 and I was able to play for quite a while. I will play a little more over the next day or two and let you know if the crashes start again.

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