unfortunately I am not been able to play and enjoy fully this game recently, as when I load a saved airport it starts “loading” and then the game crashes about midway in “loading structures” and the Unity program starts up and then also crashes without a full log report.
I am playing on windows 10 laptop, latest game version 30.1-4.
I have tried changing the computer display resolution (as seen on some other similar topics) but I had no luck!
I do have the output_log file, and I found this:
0x00007FFEFD8727B0 (d3d11) CreateDirect3D11SurfaceFromDXGISurface
0x00007FFEC1239CCB (UnityPlayer) UnityMain
0x00007FFEC123237F (UnityPlayer) UnityMain
0x00007FFEC124E3C3 (UnityPlayer) UnityMain
0x00007FFEC125368B (UnityPlayer) UnityMain
0x00007FFEC12537A7 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFEC0BC37E8)
0x00007FFEC0BC37E8 (UnityPlayer) (function-name not available)
0x00007FFF01443DC4 (KERNEL32) BaseThreadInitThunk
0x00007FFF03AC3691 (ntdll) RtlUserThreadStart
If I create a new airport I have no problem and the game works. If I save and close that new airport, then load it again, it will crash!
All the saved airports have been built during the last version of the game. This is not a case of loading and old version airport.