Feature request title:
Sometimes due to architectural requirements there becomes 1,2 or 3 tile width and useless empty areas accurs. There areas are useless as you can’t build rooms to be used efficiently or you cant just add couple of seatings and make them rest points. (maybe possible on 2,3 tile width but definitely not for 1 tile). In real life these dead spaces are used as electrical room, mechanical room or just a depot for cleaners or mechanics. Since these won’t be developed in current status of AirportCEO, I am suggesting this idea “Gap Filler”. Gap Filler suppose to constructable by contractors and shouldn’t make any pathfinding issues to other characters as game continues.
Why it should be implemented:
You cannot just go and place walls in these dead spaces. The reasons are;
- It looks ridiculous as you see inner edges of wall
- Contractors will always have problem to reach to middle tiles on construction and they create path finding errors. The only way to build these walls are disabling simulations on F10 menu.
- With further developments there will be more varieties of objects with more varieties of sizes. Elevator is one of them.
- Hedges may also be added to this feature.
Images, references or additional content:
Example of dead spaces:
Example of “Gap Filler” via photoshop