As someone who not familiar with “jeopardy” in this context, I googled it.
So, I think you are looking for ways to have a better change of successful gameplay for beginners?
It takes a lot of time and learning to build a profitable airport. I think the biggest elephant in the room is time!
Buying fuel, is something I find a big obstacle in the Tutorial; you dont want Fuel for new beginners. It is a huge drainage on your funds, especially if you play with emergencies and an oil crisis hits.
Also, vehicle management. Stands do not have a 1:1 requirement for vehicle numbers. While in the tutorial you are set up for a stand versus vehicle ration that suggest it. This costs a lot of money.
Then; upkeep costs. I am laughed away here for building grass Taxi-Lanes a lot. But all the high end Asphalt and Concrete stands and taxi-ways put a huge pressure on your day to day expenses. Also, Terminal Blocks, have a huge financial footprint. But I dont see any of them explained in the Tutorial.
Also the game has no Liquidity Graphing at all, so, players have no idea how their wallet is developing. Even with instant income per hour in your HUD. Which is an hourly display of income, reset every hour. If you ask me, its completely useless. It should be a rolling average of income per hour, for a 24 hour period. Even if you make money for most of the day, you still can be leaking money everywhere. The wallet should have a trendline to show what your wallet is doing over time, in liquid cash.