MINOR DETAILS: Make your tiny suggestions here!


#505

This is a planned feature


#506

CONGRATULATIONS on our 501st post on “MINOR DETAILS: Make your tiny suggestions here!”

My suggestion is 50% slower in game time than current in game time…


#507

Someone should make a summery with posts / ideas.

Random-volunteer-sector(forum.ID.membernane) @Rubble we need you. ;).


#508

Happy to help if needed. Maybe an option to have it in a spreadsheet with categorised tabs for (G)UI, Items, Interior, Exterior, Vehicles, Passengers, Stands, etc like with the Mods overview.

This will also help @Olof and @Fredrik to pick what to develop and is easier to transport to Jira. Adding it directly in Jira is also an option, so the devs can groom and cherry pick from there. But don’t know if it is possible to give Jira access to selected people outside the company?


#509

Which is the topic ‘features and where to find them’. Most newer ideas have already been mentioned :slight_smile:


#510

I think PD said it best :heart_eyes:


#511

Custom carpet and tile Colors… The color palette of an airport is a major part of its branding.


#512

Copy tool…so you can create similar areas fast just coping an area that you build and place in another local (ex. gates areas)


#513

Please implement auto-pause on defocus of the window. I just destroyed an hour of playing by forgetting to pause when I left.
After I spent half an hour just dismissing ‘old’ flights, I gave up.
Also, I’m not sure if I just don’t find it or if it is not a feature, but it would be cool, if flights can’t be delayed by too much time. They should just be cancelled, when e.g. the plane did not arrive ~12 hours after schedule.

Atleast the auto-pause should be not hard to implement (I guess)

Happy developing :slight_smile:

Edit: auto-pause should have a setting to control it, because many players probably don’t want it…


#514

Yep, the setting would make it al-right, haha :slight_smile:


#515

Tiny suggestions @Olof :

  1. Move object tool menu (don’t need to delete and then rebuy an object like chair, table etc).
  2. Copy object color tool menu (don’t need to right click an object one by one to change it’s color).

#516

Ever had a flight delayed 27 hours? In real life I mean.


#517

Nah, luckily not. But in real life all the other aircrafts would land regardless of whether your plane is delayed :wink:

If I could reschedule all other flights, it would be totally fine with me to have that big delays in game, but as long, as all the other planes just “dam” your schedule it is just annoying :confused:


#518

What about put the jetbridge as an ugprade, up to now medium stand have it as default, but with the possibility of future remote stand, it will became useless to have one, also in single floor ground level terminal it will became an obstacle for truck and other ground vehicle.


#519

Devs said that it will be implemented with remote stands


#520

Maybe put some little smoke effect when the plane lands and uses thrust reverser when the runway was snowy/wet?

Image:
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#521

Light and Medium ( and in the future Heavy and Extra Heavy) taxi paths; so that my small planes can taxi close to objects that bigger planes have to stay further from so as not to hit. Light may use medium, but paths via light if possible, freeing up large taxiways for large airplanes.

In the future, [not part of my “tiny” suggestion] these could be used in a system that enforces not dragging wings through the terminal; or one that encourages/enforces sufficiently wide taxiway foundation.


#522

What this will do is that it is like a room that will store baggage in it until the fight is ready to receive it and sends it into the baggage Delivery/Arrival (I forgot the right name). This is just to prevent the baggage stacking which I find odd and it clears up the area.


#523

have a executive which would auto hire staff according to demand and needs. would save time and bit more realistic


#524

I believe someone suggested that the HR Director have this option. Let’s hope it’s doable on the devs’ end. :slight_smile: