MINOR DETAILS: Make your tiny suggestions here!


Codeshare flights:

Advantages in game

  • to introduce airlines that are otherwise unable to or unwilling to operate at your airport. Why might an airline not be able to operate? Poor safety or performance record that does not meet your airport’s standards; another airline that does meet your standards may have a codeshare agreement with the former airline. Unwillingness? The exact opposite.
  • as a way for airlines to test the demand and performance of an airport before implementing an actual flight. Hence this could be seen as a precursor for bringing in new airlines and more flights to your airport!

Disadvantages in game

  • causes some confusion for passengers. Let’s face it… some people don’t bother reading their own tickets/itinerary. Information displays and desks could mitigate this issue
  • slighty slower check-in process for the flight?

This additional level of complexity could be a large incentive for your airport to do well, since doing well begets better airlines and more flights and so on.
For those better informed in airline operations, do correct me.


Codeshares really exist as a way to offer connections; for example, Aer Lingus offer codeshares with JetBlue’s domestic US flights as a way to get travellers from Dublin to multiple US destinations that they don’t serve directly.

Connections are not planned for the initial release of the game, so codeshares aren’t really going to be of much use at first. (Some airlines will sell codeshare flights as stand-alone, but this adds nothing to the game).

Codeshares could come in useful when connections are established, and perhaps an alliance system operating in the background could be a framework for the kinds of codeshares you would expect. But on the whole I don’t see why they are needed, or what they would actually add to the game.


But what if your airport is serves as a hub for a specific airline 1 which has a codeshare with airline 2? That would require additional infrastructure like lounges, immigration, etc. or am I missing something?


Codeshare is a marketing and distribution system used by airlines for different reasons. It adds no actual value to a game. A codeshare introduction into ACEO makes only sense when there is already transfering passengers included - which would be interlining. Because only then certain airlines would work together and only then it makes sense they put another airline’s flightnumbers on their own ones.


I think @4B54 bring up some good examples of how code sharing would effect your airport :slight_smile: Of course, if added to the game it would be added at the same time as connecting flights or slightly after.


Devlog 48 - “This essentially means that we can now simulate realistic flights between existing airports, additionally a passenger can now also have several flights as a part of their personal route which means that we’ve effectively implemented transit passengers (and transit baggage).”

Where are you getting connections are not planned from? I’m not sure if I have old information…


I’m sure it was mentioned some time ago by the devs, but of course things may well have changed as the game has been developed.


Connections will not add much value to the gameplay at the current stage. But they should not be thrown into the dustbin. It should be implemented later when the Devs add Flight connections. And as @Bigbigcheese quoted… I think it will come later in development.
You cannot rule out small things as these will help in giving the game ‘character’. :wink:


I like a lot of the ideas that are in this thread, but I also think that some of the ideas are too detailed or too specific… In this stage of the development, we really need to focus on small things that can really make a big difference in the gameplay. (Just like @anshu1605 says)

Later when the game has its ‘fundamentals’, small details can still be added to enhance the gameplay experience.


things like TSA precheck and international and also Air Marshals I searched both and nothing came up


We’ve talked about pre-clearence, but maybe a pre-check queue could be quite interesting for immigration too, and would probably be quite simple to implement needing only a priority queue for the immigration hall.

Not quite sure what air marshals would add though?


Take a look at this IATA publication if you’re interested in reading. It goes in some depth about typical checkpoints and their various queue configurations.


These concepts transfer to customs/immigration halls in that screening is performed, but officers are looking for things other than threats to aviation security. At my airport’s main customs hall (yes there is customs hall for international-to-international airside transfer), there are several queues depending on what travel document one holds:

  • citizens
  • foreign passports
  • trusted traveler
  • connecting domestic flight (inclusive all of above)
  • uniformed flight crew + diplomatic passports + passengers escorted by airline (i.e. UM, disabilities)

These feed into an alternate set of booths that offer translation service.

Ideally passengers escorted by airline should get dedicated queue-jump access into an inspection booth that can also serve another queue (to save manpower), but is still accessible by golf carts. At my airport - depending on the time of arriving flights, this booth can be idle or have a huge lineup despite one of its purposes to expediently process aircrew. Who knew everyone gets off the same plane at the same time?

I feel prompted to make a new in-depth thread about some concepts that can be brought into the game…


Regarding in-flight plainclothes law enforcement / security officers…
They don’t affect airport operations. I wouldn’t even so far as to say they provide a security presence at the terminal, because that isn’t their mission. I speculate if they were to witness a crime in progress, they really are there to witness and summon uniformed law enforcement / security officers to attend, rather than intervene. That being said, if the crime threatens aviation security (e.g. assembly of bomb in the washroom)…then perhaps they might intervene because it falls within their mission scope? Even so if something could threaten aviation security…for e.g. if a construction worker drops and forgets their multi-tool…most they would do is guard it until a security guard comes over to recover it and start an incident report. Their modus operandi is very secretly guarded for fair reason and we can only speculate so much.

I can see that we only treat them as non-passengers in the game, and to be quite honest, most airport staff don’t even know they are such. Thus I highly doubt airport operations managers would even be aware of their presence. So in a sense, they can be treated as passengers.
How about non-passengers during the point of access control, but anytime before and after that they are seen as passengers?


I’m not sure how this would be implemented, but how about the occasional government audit?
In game, the purpose of the audit is the ensure compliance of regulations for the various systems running in the airport.


  • Cleanliness - janitorial service at a randomly selected washroom is performed for a minimum of x times in a 24h period.
  • Security - “mystery shopper” with an inert explosive or bladed/sharp tool comes through security to test the system’s effectiveness at intercepting said item. The effectiveness of the total system (equipment and personnel) can be the determinant of whether the test is passed or failed.
  • Food - food safety and hygiene inspector comes to inspect restaurants. Once again, effectiveness of workers determine the probability of passing or failing.
  • Check-in - to see if agents are doing their jobs properly (proper ID verification, refusing overweight bags, etc.)

There could be incentives for passing audits and penalties for failing audits. Maybe consecutive passed audits contribute to a “recognized airport” award that attracts airlines. Consecutively failing audits could incur a fine. I recognize that these workers may not be directly employed by the airport, but these are just ideas for now until we get a better idea of how the HR aspect of ACEO works.

Use of baggage scanners

There could be incentives for passing audits and penalties for failing audits. Maybe consecutive passed audits contribute to a “recognized airport” award that attracts airlines.

These audits may result in airport being given Star ratings, which may allow some things:

  • Airlines Allowed to make hub
  • Expanding International
  • Getting Govt Grants, etc.

See down🔽


Elevated taxiways or underpasses for curbside roads


Going to weigh in on events. I’m assuming your airport is fed electricity from offsite, so if that’s the case power outages could occur during storms and what not, or maybe because a nosy squirrel needed to trim his teeth. Anyways, this would essentially cripple the airport, unless of course, you have a backup generator installed.


Maybe also water treatment plant?


An airport is highly unlikely to have to treat it’s own water… Connecting to the mains water supply and routing piping and stuff, or providing bottled water in shops could be an interesting addition though


I don’t know for other airports, but Brussels Airport has its own water plant…

We have a lot of water at the airport, in every form imaginable.

The rainwater of some 500 hectare paved surfaces that needs to be drained off, the mains water that is used by an average 50,000 passengers a day and the large amounts of wastewater are just a few examples.
The bulk of the wastewater ends up in our own wastewater treatment plant. What is left is treated at public plants.

Wherever possible Brussels Airport makes sure mains water is replaced by rainwater. On average, we collect some 5 Olympic swimming pools of rainwater every day.

Did you know that part of this rainwater is used to sprinkle the nearby Brabantse Golf Course?

Source: http://www.brusselsairport.be/en/env/envdomains/water