MINOR DETAILS: Make your tiny suggestions here!


#587

You don’t need to wish … it was officially talked about, that this is exactly the way it’s meant to be.

I don’t remember any discussion about it. Have you heard something?


#588

It’s rather old, but here you are:


#589

A way to tell how many staff one requires in airport, kinda like SA has :slight_smile:


#590

Yeah I saw that now but I wish you could assign them to more then 1 stand that way vehicles don’t go to the opposite end of the map to service a stand and they don’t have to be assigned to 1 stand either so like it would be nice if we could control which stands a vehicle can service for example a fuel truck doesn’t need to be assigned to a specific Stand it could be assigned to a small group i.e. stands 1-3 or something.


#591

well something i had thought a quick minor adding - currently FPS are shown on debug menu but could be moved to separate button for example F11 to display FPS if there is problem with game


#592

You could always use the steam FPS counter instead?


#593

well - no - i meant the one FPS that on debug menu - in most games - there is FPS option that appears eg pressing or enabling via options to make its show up

the steam one is uses overlay


#594

If you could control which parking lot services a group or region of stands that way we could assign cars to service a group of stand because currently other buses service stands that are further away from them for example in the picture bellow the 3 buses are right next to this stand but this buses comes from another parking lot which is further away.

Also when assigning two airside bus stops to 1 stand (to make it more realistic as 104 people can’t fit on 1 bus) the two buses don’t wait they just offload their passengers right onto of each other (In the picture bellow I took it before the second bus started offloading to show that there are indeed two different buses there).


#595

I totally agree. Assigning vehicles to stands/depots are not enough. We also be able to assign depots/parking lots to stands.


#596

Lol, I asked for that from the start :wink: , made more sense to me.


#597

i prefer not, because my steam is already set to Always show my fps. I don’t want 2 fps counters on my screen, just as i don’t wnt to have to shut down the steam fps counter because you shut it off for all games then.


#598

Oh, is steam FPS a thing? I never knew <3


My ideas for the Game
#599

#600

I agree that roads are really annoying sometimes. I feel that we should have the ability to create one way roads so that for pickups and drop offs at the terminal it is a loop. And having one way roads would also allow the player to create a better flow of vehicles moving throughout the airport.


#601

I think next medium aircraft should be Fokker F100! :heart_eyes::airplane: It’s such a beauty!


#602

This is something that has been talked about a lot but my idea is the following
Allocating Staff to a zoned area of the airport
I feel like the system used in prison architecture to assign guards would be a good template to build on. I feel like the system used in prison architecture to assign guards would be a good template to build on. I like if there was another viewing option (such as where we are able to see the zones) in which we can assign X number of workers in a certain area in the view you would also theoretically be able to see how many workers which could be doing some of the following:

  • free
  • working
  • in transit
  • (Possibly later on in the game exhausted)

Late on in the game this feature could possibly (if implemented) could become more complicated such as assigning workers specific tasks in a specific area for instance Bob Marley airport staff could be assigned to only operate 1 information desk for his shift.


#603

Please make the “stand ID” clickable in flight proces monitor, and autozoom to that stand. Thx!

Mmm, never mind, I did not use this window before, and just now found the FIND PLANE button.