I wonder why we cannot have both? If you could toggle this point in the menu before starting the game you add a second level of difficulty to it for players mastering the basics. You would enhance the replayability and add another challenge. The 'new" stands would only appear in ‘expert’ mode and there you might have the choices to take. I think it is a bad trend nowadays to sacrifice game depth for accessing broader numbers of players - an Indian saying goes somewhat like this “He who hunts two rabbits will miss one and let the other escape”. We might have to consider whether we have a good game that stops being attractive after playing it through how many times? Once? Twice? Or do we might want a game that will - by adding some sprinkles of realism in an “advanced mode” evolve together with the player. He, who has mastered the ropes might understand the challenge offered by the requested feature and how this changes the way of playing the game and explore it from another, fresh approach.
I consider Sid Meyer’s Civ 6 well done in that regard. Each DLC and expansion alters the way of playing the game in a subtle way while leaving the basic game mechanisms intact but adding new features that make it possible to play the game in a completely different way. We should regard feature requests like this as honest and to be taken seriously. It is true that they might appeal to only a small number in the current playerbase - we even do not know about the future playerbase - but what if some of those have made their first playthroughs, maybe have read about the topic airports and realize themselves the differences to the real deal - would you rather deny the game evolving with the player for the sake of possible new players in need to learn the basics first?
I would collect these advanced ideas and really think about having an “expert mode” in the game for realism enthusiasts. Another game well done is the Silent Hunter series in that regard. Basically, you hunt ships while commanding a submarine but you can toggle many things like everything between homing torpedos to manually calculating the correct launch angle in real-time. This game can be very challenging and rewarding in that regard with every playthrough. All I ask is: can ACEO do the same?