Moving a Boarding Gate without Cancelling Flights
I would like to be able to move a boarding gate gracefully without major disruption.
So right now, I have a stack of international medium gates on the ground floor, as passengers board using stairs where appropriate. I’ve now been able to afford a new floor and upgrade the stands to Jetways to move from the ground floor to the 1st floor and board using those using newly installed gates. Unfortunately, even though there are currently 4 gates associated with each stand (2 on floor 1 and now 2 legacy ones on the ground floor, I can’t delete the ground floor ones without closing the stands and thus cancelling all the flights on that stand.
I would understand that behaviour if the boarding desk connected was the very last one, but not where there is move than one. Surely the game should detect at least 2 are connected and allow the gate to be removed without thinking it’s the very last one.
Why it should be implemented:
In short, cancelling an entire batch of flights to gracefully move from the ground floor to upstairs doesn’t warrant that behaviour. It’s very disruptive and requires all the flight to be rebooked on the gate. If I have 10 Stands to move as I have now, I practically cancel my entire flight roster. I also noticed it affected airline reputation because of the mass cancellations.
Images, references or additional content:
I can understand flight cancellations if it’s the last boarding gate to be removed. But not when I have 4 in total connected and I want to remove two excess gates to then delete them. Please detect… “If more than one gate is attached to stand, do not invoke stand closure process on the deletion of the gate”.