back again with another question/issue.
I have built a big terminal with 2 main wings with medium stands only. It is basically a mirror design, doubled everything from check in to security and boarding.
I started running a single wing and everything went smoothly. When I opened the second wing an issue started occuring.
Basically some passengers (1-2 per aircraft) after checking in go through the wrong security checkpoint and go to the wrong wing to terminal, causing huge delays when boarding starts and they have to walk like hours to get to boarding gate.
In attached a screenshot with zoning enabled, I have read that could be due to a lack of seating near the gates? Also it is not possibile to connect security checkpoints to specific gates (everything else is connected: check-in, baggage bay, gate --> everything in the correct wing).
I am also wondering if some other tricks may help (or if AI ignores them), for istance:
using painted paths on the ground to guide in the correct direction
Build “almost closed” walls to force a certain direction but not completely deny passage
I also think that separating security zones is not an option, because all the vehicles need them to be connected to move efficiently (and staff inside the terminal also).
In the screenshot, i would like to force passengers checkin-in at A and boarding at stand C via baggage bay B to go throuhg security *1 and not *2, also forcing them to go to the south wing of the terminal (and viceversa for checkin-boarding on north wing)
Thanks for helping and excuse grammar/typos, this game is awesome!