I’m encountering a strange issue, possibly due to pathfinding, when using 2 boarding desks for a single stand. In the screenshot below, the passenger will walk through bottom of the left hand boarding desk, then the wrong way through the top side of the right hand boarding desk, before pausing for a while (sometime up to 15-20 game minutes) before interacting with the top side of the right hand desk (apologies for the crudely drawn arrow)
It’s weird that a passenger will happily walk through a staffed boarding desk (whilst boarding is open) in order to reach another one, whilst also pausing for such a long time.
Due to the positioning of my boarding desks and walls, I find that passengers will walk the wrong way through them, then all occupy a single grid tile in from of the desk (see below) rather than queuing as normal. In the case below you also get a queue of passengers which doesn’t move because of all the people adding to the mass on the single tile.
It would make sense to only allow passengers to pass one way through a boarding desks, since their purpose is to be able to control the flow of people onto the aircraft. It would also prevent the above issues occurring.
Have other people found similar issues?