Well, specifically speaking it would be at any one time, i.e. simultaneously simulating handling 30k to 65k agents. If you have about 5000 pax on your airport at all times of the day, and at least 1.25k of those would leave the airport every hour, you could probably reach 30k during one day. Not sure how feasible that is though.
To concurrently simulate 30k, to 65k, to above 100k pax, at 30 to 60 FPS you need to utilize a completely different architecture (data oriented) than what ACEO is currently running on (object oriented) and there is no way of implementing this into the base of ACEO without re-writing the entire thing, essentially starting over the whole project. That is not something we’re going to do since it’ll bankrupt us, but you can rest assure that any future game would
Best answer I have read about the limitations of the game. I was seriously wondering about the data architecture choices. Now I understand completely. Thank you. This response will change how/why I play the game. I had always played the game with the intention of building the monstrosity of the airports. I genuinely wanted to build the full Denver International Airport. I now realize this to be impossible.
Curiously, @Olof what do you see as the objective of playing this game? When you guys sat down to build this game, what did you see as the way people would enjoy it? Is it the process? Is it the progression? Is it the something similar to a daily management of the airport? You repeatedly refer to this game as a Tycoon game, not a Simulation game. I never enter the sandbox mode of a Tycoon game. Never. Yet, here I find that I make a near sandbox mode by editing the save file for money, and since I’m here, I might as well make the map larger. Perhaps it’s the process of building the models of the various airport systems and then testing/refining them? If you’ve already published this somewhere, can you point me in the right direction? I love this game, I’ve given it ~800 hours of my life in 3 years, but I have recently started to ponder if I’m playing the game the way it s designed to be played. I look forward to the transition to the data oriented model in the future. Until then, gotta keep paying the rent.
PS, I’ve only given you guys $15 bucks for this game. I’ve paid more money for starships on Star Trek Online, numerous times. it may be time to figure out how to monetize this in a more than single game purchase way. I’d pay money now to help you, but how do I do this in your current model?
Thank you @Olof and @Alexander for everything you guys have built, and to the others who have contributed as well.