I want this topic to be a discussion place about what can be done against torrenting for pre-alpha and/or future releases of ACEO.
The only option that comes in my mind is obligating ACEO to connect a server and use a part of core code of game from that server. It is like players will doenload 90% of coding of game from steam but they will need to connect that server in order to NOT DOWNLOAD but USE 10% of code.
It is more like you cannot play GTA5 if you don't login to Rockstar Social Club
What do you thnk and what other precautings can be taken against torrenting?
That kind of measures only makes things worse for the people that buys the game. Once it's cracked, cause it will, people that download it will be able to play anywhere. Whereas people that has legally buyed it will be unable to do so from places where they have no internet connection.
I think that there's almost no way to completely protect from torrenting/pirating. Even games like GTA5 get cracked. I also think that Steam even doesn't allow the measure that you suggest.. It's just something that happens. Another game that has some similarities with Airport CEO cough Sim cough Airport cough is also widely available on pirating websites (every single patch/version is available).
Steam does allow you to make the game require steam running, but then again people have pirated games so much that you can now get smart steam emulator which allows you to emulate steam and runt he games without steam running.
Even the CEO of CD Projekt RED (The witcher ) said DRM is just not worth it. Even cracked games are publicity.
game dev tycoon did it well, they released a copy themselves on the day of release on well known torrenting websites with a slight edit,where if it was the pirated version then after a while the game failes because your games in the game are getting pirated with no solution option.
I think it's usually better to have a moderate pricing and an update to the game every 1-2 weeks. That makes pirating so annoying that most interested people simply buy it.
It brought me a cool idea. A malfunctioned save systemed game copy will be uploaded to torrent. And everyone will think a master of torrent uploaded it so they won't bother with downloading actual game in order to upload to torrent. People will download and play it like hours and when they want to save their progress, they shock.
Then at the same time after they realized this they would go for another one that could be out there sadly even if they do that they'll find a way around it the brain is a complex device that can find soulutions to the hardest problems
I just had another thought maybe be really a devil and get a glitch in torrented to get all system 32 deleted and last message saying you shouldn't of cheated and it totally recks their computer and unable to start️=️
what if that "another" one is just re-uploaded malfunctioned version by another person/team? Maybe torrenting experts will figure out a way but regular people like you/me would tire to search the working torrent and buy actual game.
Evil-er idea: People can save the game but if they quit and don't load last save in an hour, that save will become malfunctioned. Pirate players will have to be up 24 hours
Pure evilness You can't delete system32 without notifying user. Even the dumbest person would figure it out. The key is placing malfunction bug so well that users can't detect it. Like a computer virus.
Maybe just do that but instead you won't be able to sign contracts with airlines since they'll see you as untrustworthy
That's actually a really good idea, but how could you implement that?
Or you can use Denuvo;
Why even bother with drm if it's going to be cracked anyway and i heard that a group made a keygen for denovu. Also in my opinion the best drm is making a good game
All your ideas just seem designed to go wrong and screw up everybody who bought the game responsibly
Exactly our thoughts. The game will definitely be pirated and that's the way the industry is, we're not going to add any DRM or serial keys or stuff like that, it's pointless as it'll just get hacked anyway. A good product, a transparent development process and a fair price is probably the best piracy protection I can think of.
Trust me what Nope said is the best thing.Making the game use those shitty DRMs or being online only will just turn that big player base that try pirate games or play pirate games even more off
This response makes me so happy. I'm glad you are realistic and understand how it works.
DRM would only be detrimental to the game in more than one way- More time spent on DRM is less time spent on new features- It's useless anyways, even denuvo isn't perfect- You can put it on more marketplaces like gog who do DRM-free games
Why not(if possible) make the game detect if it has benn moved, and if it is on the same PC, or just require a login, and a system that tracks last time logged in, and stuff like that.I'm not even a little bit experienced with this, but I do still have a few ideas, like, just put a virus that activated after 48hours if there isn't a specific file on the computer, or just make a sub file that is required to start, or just make the prices of fuel go through the roof or just stop any aircraft from arraiving.