I was wondering with the game we have a number of different ways employees/contractors work/are hired.
I was thinking why are ramp agents hired separately and not via the contracts option like the construction crew.
The reasoning for this is that airport ground handling contractors are more common that directly employees ramp agents. Companies such as Swissport, Servisair etc are relatively common these days.
It would be good if we could have ramp agent contracts which can be deployed similar to construction, and have capped limits meaning we may hit the limit of ramp agents with a set contract and force us to either make the airport more efficient/pass ramp agent intensive by design or schedule. Or go look for a new contract.
I think this shouldn’t be to difficult to implement? But would create a new reassured management layer to the game