Please note that as per forum rules this topic does not intend to reference politics etc. Any perceived references are purely coincidental
The security system in the game is nice, but seems a bit pointless, as there is no consequence for not scanning baggage, or even making sure that the secure zone is actually secure.I think that the local government should email (the local government is very informal) the CEO informing them of basic security requirements, and again once the first medium stand has been placed. They will say that due to the increased volume of passengers and the larger aircraft present, the airport is becoming a target for smugglers and terrorists, and therefore the government may, in the future, conduct random inspections without the CEOâs knowledge. However, as it would be unreasonable for a small airfield to have the same security requirements as a large international airport, I think that security should be divided into two categories (and possibly a third if large aircraft are implemented)
Small aircraft
- Requirements: Small security station. Baggage must go through a generic baggage scanner
- How the government assess it: The government send inspectors with âconspicuousâ contraband on the person or in baggage. By âconspicuousâ, I mean anything that will show up on a generic baggage scanner and can be found at a small security station.
- Terrorism/crime: Most common would be smuggling of âconspicuousâ drugs either on the person or in baggage. less common would be things like money or organics. Guns and explosives wonât appear on small flights. People may try to breach the secure zone in the airport, but wonât leave the terminal building in doing so (no people running out onto the runway or trying to illegally board aircraft)
Medium aircraft
- Requirements: Specific baggage scanners, Medium security station
- How the government assess it: The government send inspectors with less obvious contraband. They focus on hiding (fake) contraband in baggage, although they will still send inspectors with contraband on their person. Government inspectors will also actively try to breach the secure zone inside the terminal.
- Terrorism/crime: Guns and explosives will now be found in baggage, as well as all other forms of contraband. Although some, less serious forms of contraband will still show up in the generic baggage scanner, most will be well hidden and require specific baggage scanners to detect. More people will try to breach the secure zone and once in the secure zone, they may attempt to illegally board a flight. Terrorists may attempt to harm passengers (but this will be extremely rare)
Consequences for lack of security
If an inspector breaches security or if their baggage is allowed on a flight, then an email should be sent to the player telling them that they have failed an inspection. Airlines will then schedule fewer flights for a short period of time and satisfaction will slightly drop as a result.
If a smuggler is able to smuggle anything other than guns and explosives out of the airport (either by sending it on a flight or by picking it up in the reclaim area, then the player should get an email from the police telling them that a smuggling ring is operating in their airport. This should prompt the player to improve security. If they donât, then smuggling will become more and more frequent. As stated above, airline satisfaction will drop and they will not schedule as many flights for a period of time, however satisfaction will drop more than stated above.
If a terrorist is able to breach the secure zone, illegally board a flight, smuggle explosives or guns in/out of the airport or harm passengers, then the consequences are far more serious. Airlines will temporarily suspend all flights, and satisfaction will drop significantly. If more than 5 terrorist incidents occur within 5 days, then the airport has to pay compensation to victims of said terrorism due to negligence.
Security guards
Currently they are basically the same as airport staff except that they man different stations. The player should be able to designate âguardâ zones that will be patrolled by guards. If an incident were to occur in the airport, (eg, person breaching security) then guards may leave this zone to respond.
Detention/arrest
In small airfields, captured detainees will be taken to a staff room until the police arrive, who will then arrest them and take them away. In larger airports, holding cells will need to be constructed, and police may interview detainees in these holding cells before arresting or releasing them, so depending on the size of the airport, the player may have to build more holding cells.
Notes
Scanners should be made much cheaper, as right now they can be prohibitively expensive
Possible other features
-Armed security guards. Can shoot terrorists before they board flights or harm passengers.
-Police deployment on site in the event of a terror attack
-Separate holding cells and interview rooms