Staff strikes: major bug in Alpha 36.2-0

So far, emergencies haven’t worked well for me. The game produced two staff strikes in about two game days, which is a lot of strikes. There’s no way to mitigate them or address them – you can only ensure them. That seems a little odd.

Staff strikes appear to mean that the airport completely stops operating for a period. In my case, the tab showing the duration counter stalled at 77.6%. When I restarted the game, the emergency tab had disappeared (I couldn’t find it elsewhere) and staff remained on strike perpetually. All airport operations stopped and staff gathered in the staff rooms and did nothing. That’s a bug. See screenshots below.

Honestly, I don’t see the point of these passive emergencies. They are just events that handcuff players at random points. You can’t “play” them, you just have to endure them. Not very fun, in my opinion.



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