The Default Test Airport Design Contest

Yes, of course!

Any new submissions sent in after the deadline will not be considered, however if we find mistakes or if a contender sends in a revision during the review process we will accept that. :slight_smile:

The contest is now closed! Thanks to everyone who participated. We will go through the results and review the submissions over the weekend. The winner will then be announced here!

9 Likes

Just a short update: We are still testing out and evaluating the submissions. Thank you for your patience!

9 Likes

Hey again. Due to the heavy focus on new development, the implementation of the test airport feature has been delayed. Thank you for your patience! :slight_smile:

8 Likes

Hello again, finally! :trophy: :stop_sign:

This contest was launched at a peculiar time in the ACEO development cycle and is a good example on the planning chaos of early access games. The test airport feature was something we cooked together as a result of many complaints regarding people not being able to understand how to properly design an airport. At the same time, @Alexander joined the team and the feedback from players in conjunction with Alexander’s fresh eyes on the project made us realize that the tutorial was shit and not very accessible. The test airport implementation was thus halted in favor of an overhauled tutorial in both content, progression and presentation (the always visible tutorial panel).

With the new tutorial in place, the bulk of the complexity complaints started declining and so did the number of copy returns which meant that we were on the right track. As of Alpha 34, the button in the main menu which previously said “visit a test airport” now instead says “continue airport” and launches your most recent save which means that we’ve come to the conclusion that a test airport feature, in the way that we designed it, is not a good idea for the following reasons:

  1. It doesn’t address the real issue which is rooted in tutorial progression and game play challenges and instead of teaching the player how to play the game just reveals the answers instead. It is as if a teacher instead of teaching you something that you can then later can use in practice and real life, just shows you the answers instead. It’s also why cheating is a bad way of leaning stuff, kids!

  2. It boxes the player in and could crush creativity. “This is how you should do it” may hinder interesting terminal designs and stifle the player’s own ideas.

  3. It’s difficult to maintain, we’ve got several more updates to launch and just the fact that this contest was launched before the multi-terminal update shows how poorly we planned it. Alpha 34 brings new requirements on staff rooms due to administrators and employee bathrooms and since we’re going to expand with both multi-terminal and customs in Alpha 35 whatever winning airport we chose would have to go through a lot of iterations and take time from what we instead should be doing: Adapting and improving the tutorial.


To come to a conclusion, this contest has indeed been cancelled as a result of poor planning and inexperience as game developers on our part which is something we’d like to apologize for. But that does not mean that we don’t have any winners! We received a total of 13 submissions and all featured great, detailed and beautiful airports that were very difficult to choose a winner from and since the contest has been cancelled, we’ve decided to make all 13 participants winners.

Since we’re not implementing the airport we will also not implement anything in the credits list or run a forum badge, but as a thanks for their effort each participant will receive three ACEO keys each to share with friends or do with as they wish. So congrats to Toby_H, Archie, Andy, Jurgen, TrotGaming, Matex, Erik, PG, Sean, Seraphin, Sebastian and BottleRocketeer for their submissions. Each participant will receive their keys in a response e-mail to the submission they sent in.

If we were to pick one submission that we thought really ticked all of the boxes and everything we were looking for, TrotGaming’s French Concordia Airport was a very, very nice build.

13 Likes

Fully understand the reason for cancelling this but it might be an idea to add a feature for some basic starting airports for anyone not that creative.

Not at this time, but perhaps when the game has a (more) solid base. :wink:

I agree with @cHabu I am also just trying to revive this.

Don’t get this the wrong way, but I’d be happy seeing YOUR Airport (based on the pictures from the Dev-Blog) as a Testairport. It could explain in a simple way how some mechanics are working. I think many of us would still be happy to have a test-airport, especially, when a new update is around, seeing new thing working… Give it a try :wink:

2 Likes