Modified Save file 1300x1300 map - I know I know, it’s not supported
The problem - FPS really crashes down- What part of the system is creating the massive demand. I used to not have any problem blowing through 85 stands same, basic setup no problems, it was magical to watch.
Facts - 35 active flights in a day (step wise turning on a few contracts, but FPS is terrible)
3 international terminals - 16 large stands each
1 domestic terminal - 18 medium stands
8 runways - 2 on each side of the map
Observations on possible sources of system demand
1 - Wandering vehicles - unassigned vehicles will simply dispatch themselves around the airport without an actual job. Fire trucks are notorious for this. If I could only get the police to be more spontaneous.
2 - Every extra floor seems to grow increase the demand, especially when pax have to calculate paths. I have found that trying to separate the arr and dep pax on different floors or something doesn’t work out well
3 - catering and cabin cleaning seem to cause demand - makes sense.
4 - anyone notice pax arriving underground being more problematic than ground level?
5 - do more terminals, even if they’re smaller in stands than a single large terminal, create problems?
6 - I’m really curious about walkways - in the delayed database environment of the large map, deleting terminal space is about the same as deleating pedestrian walkways 16 walkway squares is about the same time as 16 terminal square.
What stuff has anyone done that deliberately shrinks the game files? single paved taxiways might be interesting to try.
Anyway, it’s saturday and a lazy day. thanks for listening