Feature request title:
Airline Fleet Information for Default and Modded Airlines
Currently you airport accepts many flights because airlines are acting like they have infinite amounth of airplanes in their fleet. I want to change it.
My idea is that a line of code in game’s core system such as: Number of A320 airplanes in airline ABC: “10” So on flight planner, there will be 10 flights from that airline (solo or repeatedly doesn’t matter). When user schedules 10 of these flights, no more flights will be offered until one of these 10 flights turn around and leave the airport (so that the return flights will be simulated)
For default airlines this value can be infinite (by leaving value “”) so nothing will be changed for regular games. But for mods, especially ACEOMM, some airlines are charter and they have 1 or 2 airplanes in their fleet but in game you can create 10-20 flights in a day which is not realistic.
Why it should be implemented:
Images, references or additional content:
None, it is based on code.