Do you mean the ones with trailers? If they fill up an almost empty 757 for example I’d expect them to go back and get more fuel, but we are of course open to any input for adjustments if this is unrealistic.
Edit: What fuel level does the truck have when going to the depot?
Aircraft type, distance from/to destination and a small randomized modifier is what affects the fuel level.
Hello, last deployment of the week is now on experimental and will get immediately dumped on the default branch due to minor, but important, bug fixes.
Here’s the full change log for Alpha 29.9-4:
Release notes - Airport CEO - Version Alpha 29.9-4
Improvement
[ACEO-10014] - Room now repeats placement after build
[ACEO-10031] - Disabled building buttons if a certain service (baggage, food, shop) is not procured
[ACEO-10049] - Minor performance and stability improvements to couroutine execution
[ACEO-10089] - Added season color variations to trees
New Feature
[ACEO-10104] - Embraer 170 implemented for airlines Allure, Air Strada, SkyFly, Zoom and Wildcat Air
Bug
[ACEO-8588] - Persons interacting with a disk placed one tile from a wall end up walking through that wall and getting displaced
[ACEO-9769] - Specific scanner does not set correct icon until after it has been placed
[ACEO-9866] - Airside shuttle bus and service car incorrectly returns assigned job task if work is disrupted while carrying onboard persons
[ACEO-9997] - Passengers get de-serialized and activated on bottom corner if saved while being transited in a vehicle (such as airside shuttle bus or service car)
[ACEO-10005] - Reroute 50 bags does not complete in tutorial
[ACEO-10015] - Vehicles shuttling onboard persons will immediately abort a job task and seek to deboard those persons if a path-finding request fails
[ACEO-10016] - Rock shadow too far away from object
[ACEO-10018] - Asset type text incorrect on bag tag
[ACEO-10035] - Flight auto planner can stop working
[ACEO-10037] - Missing back staff border extension on shop and café counter
[ACEO-10040] - Person cars are not spawned for passenger drop-off (only buses)
Bug 10138. Has anyone noticed the new small boarding desks has staff delays? I have a new airport where they arrive really late in comparison to a regular boarding desk right next to it. I only have them attached to small stands (not remote). Most of the time seems that they come from the farthest points in the airport, not the closest staff lounge…
Update:
The plane flew away, but the group of agents did not move. When a new flight arrived, new 4 agents arrived at this stand. There are the same groups in almost all of my medium stands.
I have to agree my small laptop with 250mb of video ram and i5 processor with 4 gm ram, can handle over 20000 passengers with a fps of around 10 which is good and my desktop can handle 50000 with a fps of 30.
Massive improvement in the pathfinding and rendering. Well done @Olof@Fredrik @