Airport CEO Alpha 31 released (The Multi-floor Update)

Hi all!
I found some new bugs …

In the new version they published (31.3-0), it happens that the icon panel on the right of the screen does not work now, and to be able to access the usual functions, I click on the money.

The panel break… ¿or disabled? :

showmethemoney

Second bug or error:

In addition, something very curious happened to me, the antivirus detected the Airport CEO.exe file as a malicious virus and placed it in the virus trunk, leaving the start of the game unusable.

I had to choose the option to restore the file through the same antivirus and that allowed the game to work normally again. But it’s very funny what happened to me and well, he left me like this:

Wtf …:smile::rofl:

Finally, I attach screenshots and I am waiting for news.

A huge hug and that the bugs do not make them lower their arms.

The antivirus detection:

My program (Avast Antivirus) is in spanish, I am from Argentina and my language is spanish.

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@OctavioA, the Panel problem is definitely a bug. Until it is fixed, use your TAB key to open the Panel.

And, while we’re reporting new bugs: Hundreds of my High Speed Conveyor tiles now display as Slow Speed Conveyor Tiles. Can’t submit a bug report with savegame, because the ingame and website bug report mechanisms allow only 10 MB files; mine are 17 MB. I submitted an Improvement Report (ACEO-13958) to increase size.

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Interesting. Just to be clear, I don’t have a lag or fps problem. The game runs smooth at 60 fps. My problem is the freezing passengers. Every now and then everything freezes, but the buses and cars keep driving around at 60fps…

Have you tried clicking on one of those?

This is the thing happening to myself on saturday. I bought and activated a medium stand and the flight on it was not departing. A group of passengers stacking there right before the gate did not vanish. So I thought about what went wrong here. Solution was: I did not buy a push-back truck so the medium plane was stuck for a couple of hours and delaying some flights and those passengers were just queueing from the next 5 flights to be handled at that stand. They did not move but formed a 3x3 square. Eventually they boarded their correct flight and vanished. Maybe you have encountered something similar?! Just some persons waiting because it is not their turn to do something? I do not know about the size of your airport. Have you many passengers? Are there more waiting for the bus which can only hold a certain number as it seems?

Nice to see some progress, but the most important issues are even worse, now.

My pax are idling around, for hours, and then arriving massively late at check-in, a.s.o.
My security staff is idling around anywhere in the airport, while checkpoints are unmanned and not operating.

If, what’s rarely enough, a bunch of pax finally makes it to boarding desk, it is opend late.

Ramp agents arriving at stand, hours after plane arrived.

And I’m permanently getting hundreds of incident reports from staff, not being able to find a staffroom or their working place. or from pax, can not find a path - which dozens of other pax are already walking.

There is anything massively going wrong.

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Hopefully the image uploaded…

I’m liking the update but having some weird issues. I was able to set up a medium stand with a jetbridge/ desk on floor 1. the issue is that the stand is not connected to the terminal. the passengers and staff keep going up the escalator and turning around at the desk and going back down. It was valid enough to schedule a flight and have it land, but the passengers didn’t deplane.

It seems you have to reconnect the Boarding desk.

If that not works its a bug indeed, add another one and then connect that one to fix it temporary.

It’s a bug.

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@stay_frosty, do you have a Boarding Desk on Level 0? It appears so, given that the green line from the Stand by-passes the Level 1 Boarding Desk. If this is the case, it is not a bug.

You need to connect that Desk to your Stand. You’ll end up with both Level 0 and Level 1 Desks connected to the Stand until you can eliminate the Level 0.

Please provide screenshot of your Level 0 with the Stand highlighted.

I’ve had it when moving stands to a new location during remodelling. Even though they were correctly connected it still showed that symbol.

@dallas the issue was present before the second boarding desk. I added the one on floor 0 because I was going to try and get it to work there because the plane was stuck. I should’ve done the screenshot before I added the second desk. it looked identical except for the second green line to the ground floor desk.

this was my second try and saw a similar result on a different save. build floor 0, then floor 1 add escalator. make secure zone. place desk on floor 1. place stand. upgrade jetway. icon hovers over. stand activates for flights, red icon still present plane comes in doesn’t unload. ill try again a third time, I don’t know if the order is an issue. but it happened twice.

reloading the save got rid of the icon, that and making sure there was a secure zone under the jet bridge, I guess that also might have been the issue. when in doubt reload I guess. working fine now.

@Olof Can you please make runway entry/exits upgrade-able to Asphal,Concrete? It will make life so much easier. :wink:

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Also needed for public and service roads too :blush:

I always just plan a construction project night for doing this if I’m expanding/upgrading. When the last flight of the day leaves, I dispatch contractors, demolish the existing entry/exit and reconstruct, then save game and re-load to avoid any path finding issues and open the runway back up again.

Not possible if your airport has flights through the night though

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What you can do is close your airport. It will cause some reputation am damage due tk flights being delayed etc, but worth it in the long run.

I had this issue and bug-reported yesterday. A save and reload solved the issue.

Multi floor opens a lot of possibilities, especially for segregating departure and arrivals.

I had tried at first to place departure at level 1 and arrival at level 0 with one escalator for each gate to be used by arriving pax. However, this was not satisfactory, as the boarding gate unfortunately does not act as a one way door, so pax would ignore the escalator and keep walking out of the gate.

Now I’ve placed the departure gates on floor 2 and pax boarding need to go down an escalator after passing through the gate to reach the jet bridge in floor 1. Pax arriving from the jet bridge in floor 1 most of the time go straight out a secure exit to reach baggage claim. I’ve had a few dumb pax going up the escalator and walking out the boarding gate just to go down again somewhere else, but it has become rare.

Placing the boarding gate in floor 2 caused this “link” issue with all my medium stands and I though it wasn’t possible to link a gate in floor 2 with a jet bridge in floor 1, but after a save and reload it’s working smoothly.

Hello I’m playing and I noticed that there are some bugs going around the walls

Good evening peeps, Airport CEO Alpha 31.3-1 is currently on its way out to you with the following changes:

    Release notes - Airport CEO - Version Alpha 31.3-1

Improvement

  • [ACEO-13825] - Draw call reduction for main interaction panels
  • [ACEO-14001] - Upgraded game engine version
  • [ACEO-14002] - Attached bug report save file size increased to 20 MB
  • [ACEO-14003] - Error codes added to failed bug report sending attempts

Bug

  • [ACEO-13336] - Vehicles do not recognize inaccessible parking structures on floors above or below self
  • [ACEO-13362] - Cost is different from object description
  • [ACEO-13494] - Building jetway doesn't cost any money
  • [ACEO-13852] - Rare contractor pathing issues caused by unreachable deconstruction site
  • [ACEO-13930] - Taxiway edges do not render correctly
  • [ACEO-13937] - Weather effects visible on below ground floor
  • [ACEO-13948] - Passengers can access seating on wrong floor when performing eating activity
  • [ACEO-13967] - Taxiway lines not always connecting properly
  • [ACEO-13969] - Dashboard sidebar can't be interacted with
  • [ACEO-13972] - Structures can be built below terminal overpass
  • [ACEO-13991] - Jetway visible through roof
  • [ACEO-14004] - Delivery truck incorrectly default to garbage truck sprite
  • [ACEO-14012] - Baggage rotates strange in corners while on conveyor belts

We decided we wanted this version to roll out tonight, so dev blog is being pushed forward until tomorrow afternoon! :slight_smile:

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