Airport CEO Alpha 33 released (The Big Bird Update)

You’ve got mail! :smiley_cat:

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Airport CEO Alpha 33.5-0 has now been released on the default branch!

Steam post: Steam :: Airport CEO :: Airport CEO Alpha 33 Released (The Big Bird Update)

Full change log from Alpha 32 to Alpha 33:

    Release notes - Airport CEO - Version Alpha 33.5-0

Improvement

  • [ACEO-10994] - Overhauled floor tile merge system to avoid mip mapping and texture bleeding effects
  • [ACEO-11851] - UI text improvements to support localized text
  • [ACEO-16541] - Enabled vehicles which will not be able to finish a turnaround task due to depleted resources to cause the system to immediately order an additional job task
  • [ACEO-16960] - Improved aircraft stand textures
  • [ACEO-16961] - Improved service vehicle pathing when interacting with aircraft on stand
  • [ACEO-16965] - Overhauled shop product system
  • [ACEO-16967] - Directional pushback
  • [ACEO-17030] - Improved GA and commercial slider settings on stand panel
  • [ACEO-17417] - Improved person secure zone exit behavior to reduce number of spawned notificaitons
  • [ACEO-17420] - Revised job task distribution logic to improve airport operations efficiency
  • [ACEO-17644] - Improved trailer movement simulation
  • [ACEO-17780] - Service vehicles can now be assigned to various parking structures via drag-and-click action
  • [ACEO-17782] - Steam Workshop support for object templates
  • [ACEO-17783] - Steam Workshop support for airport logos
  • [ACEO-17839] - Baggage trailers will now self destruct when parking in a non-job task situation to preserve performance and visual appeal
  • [ACEO-17966] - Service and transportation vehicles now attempt to enter the airport via multiple road checkpoints if the most preferred one is not available
  • [ACEO-17967] - Service and transportation vehicles now remember their entry road checkpoint enabling better airport grounds entry and exit behavior
  • [ACEO-18070] - Improved conveyor belt queueing behavior when passengers are waiting for baggage in claim areas to reduce excessive standing on top of conveyor belts
  • [ACEO-18163] - Increased size of service vehicle parking lot and added dialog panel for notifying players that pre-Alpha 33 saves won't load with service vehicle parking lots
  • [ACEO-18164] - Fixed several sprite layering issues to better accommodate render queue
  • [ACEO-18165] - Fixed several baggage related transfer behaviors to better adapt to an ongoing and (maybe suddenly) changing baggage transfer process
  • [ACEO-18169] - Small stand now features a toggle between commercial and general aviation to avoid confusion on what setting the stand has
  • [ACEO-18388] - Reduced performance spikes when spawning passengers and employees due to more efficient name generation
  • [ACEO-18759] - Refueling process of large aircraft sped up

Bug

  • [ACEO-11121] - Sidewalk tiles lose lighting effect after being rebuilt
  • [ACEO-11177] - Janitors and service technicians always run to their jobs
  • [ACEO-11255] - "Go to aircraft" action immediately zooms to the ground
  • [ACEO-11568] - Selling fuel truck invokes potential financial loss of loaded fuel
  • [ACEO-11879] - Repair costs are not dynamically updating in runway panel
  • [ACEO-15232] - Baggage transfer analysis system on stand can in rare cases not terminate correctly for a certain flight causing the next flight's baggage transfer to terminate prematurely
  • [ACEO-16544] - Quit to menu dialog not hidden when quitting game
  • [ACEO-16829] - Terminal floor texture overhaul
  • [ACEO-17389] - Tutorial does not always recognize when stand is connected to baggage bay
  • [ACEO-17419] - Job task system incorrectly considers security officer's secure zone position causing stupid task distribution
  • [ACEO-17467] - Passengers can in rare cases get stuck due to a queueing related exception
  • [ACEO-17598] - Service truck can in rare instances get stuck on baggage bay
  • [ACEO-17677] - Rare serialization issue can cause save file to become corrupt
  • [ACEO-17781] - Extremely rare issue where a variable for keeping track of a recently failed job task in some cases would not be reset causing employees and service vehicles not to perform a certain task
  • [ACEO-17903] - Medium flights not generated if only large aircraft stands are built
  • [ACEO-17964] - Service car does not recognize if no ramp agents are picked up from a service car stop resulting in both stranded ramp agents and stalled remote turnaround services
  • [ACEO-17965] - Ramp agents does not fully recognize if their services are no longer needed for a remote stand causing them to pile up on service car stops
  • [ACEO-18008] - Upgrading to jetway demolished walls on first floor
  • [ACEO-18077] - Passengers fail to find nearest seat on other floors
  • [ACEO-18132] - Aircraft does not always use correct runway entry
  • [ACEO-18166] - Placing objects after having used the template tool could in some instances throw exceptions causing green overlays to remain on the placed object
  • [ACEO-18173] - One-way arrows not visible inside terminal
  • [ACEO-18179] - Front stair truck position on Boeing 787-900 incorrect
  • [ACEO-18199] - Warning message not displayed for check-in desks placed in secure area (not allowed)
  • [ACEO-18223] - Runway traffic setting does not serialize correctly
  • [ACEO-18242] - Object placement grid not visible on upper floors
  • [ACEO-18244] - Baggage not visible on trailer when changing floors
  • [ACEO-18250] - ULD baggage only shows as N/A
  • [ACEO-18252] - Baggage handling fees not invoked for ULD transfer
  • [ACEO-18270] - Baggage can in rare instances get stuck on tilt trays if the setting is changed during operation
  • [ACEO-18274] - Tutorial contains instructions referencing to old runway system
  • [ACEO-18276] - Enable transit structures to consider themselves as unavailable if there are too many queuers present
  • [ACEO-18294] - Jetways can in some cases extend too far on narrow body aircraft
  • [ACEO-18302] - Premature aircraft cabin cleaning or catering turnaround service cancellation can cause aircraft turnaround to stall
  • [ACEO-18304] - Missing NullReferenceException can cause airside shuttle buses to stall during deboarding
  • [ACEO-18314] - Baggage trailers does not always set correct material when entering or exiting terminal areas
  • [ACEO-18324] - Tools are not always correctly generated
  • [ACEO-18330] - Passengers don't claim their luggage when conveyor belt has staff zone underneath
  • [ACEO-18341] - De-icing trucks do not follow node based parking path when arriving to de-icing pad
  • [ACEO-18360] - Rooms are not always intractable by passengers or employees after being placed with template tool
  • [ACEO-18368] - Large belt loader visible through roofs and jetways when driving
  • [ACEO-18384] - Missing vehicle sub type check when spawning delivery vehicles can cause construction material shipments to be blocked by other shipments
  • [ACEO-18385] - Unwalkable delivery site causes path finding errors
  • [ACEO-18387] - Steam Workshop tags not working due to missing category assignment during upload
  • [ACEO-18396] - Default tilt tray placement setting set to none instad of to destination
  • [ACEO-18398] - Baggage can in rare instances fail to get flagged as successfully arrived to baggage claim area
  • [ACEO-18400] - NullReferenceException can in rare instances cause aircraft to not land
  • [ACEO-18411] - NullReferenceException thrown when searching for template buttons in placement panel
  • [ACEO-18427] - Medium flights generated if only small stands exist
  • [ACEO-18437] - Placing a runway causes entry exit warning to immediately pop up
  • [ACEO-18440] - Auto planner assigns flights on newly built stands that are not properly setup
  • [ACEO-18443] - Economy panel does not always allow to scroll the entire window distance
  • [ACEO-18444] - Incorrect transit structure retrieval method can in certain cases cause transportation vehicles not to find a suitable transit structure
  • [ACEO-18445] - Flights requiring several fuel truck loads cause looping job task behavior due to incorrect tank load percentage calculations
  • [ACEO-18461] - Catering truck can in rare instances fail to load the last meal
  • [ACEO-18470] - Aircraft cabin waste collection at stand does not always terminate correctly
  • [ACEO-18475] - Incorrect setting in path finding algorithm causes passengers and employees to in most cases walk in straight lines
  • [ACEO-18486] - Airport logos are rendered at different sizes when created at different resolutions
  • [ACEO-18498] - Passengers are locked to exact node positions when deboarding aircraft via stair trucks
  • [ACEO-18509] - Go around chance slightly too high even with approach lighting
  • [ACEO-18514] - Aircraft cabin cleaning truck can in rare instances when nearly filled to capacity deadlock and not resume job task
  • [ACEO-18516] - Grid overlay duplicated on upper floors
  • [ACEO-18519] - Large aircraft check-in starts too late
  • [ACEO-18547] - Aircraft can in certain scenarios deadlock during the landing phase
  • [ACEO-18553] - No warning message appears if aircraft fails to de-ice due to lack of de-icing trucks at de-icing pad
  • [ACEO-18555] - Cleaning trucks can in certain instances not correctly calculate their waste holding capacity causing additional job creation for assisting cleaning trucks not to be invoked
  • [ACEO-18564] - Procured airport vehicles do not spawn immediately once procurement period is completed
  • [ACEO-18572] - Terminal foundation can be built on top of stands
  • [ACEO-18590] - GA can get stuck on runway due to uncaught exception
  • [ACEO-18598] - Contractors can on very rare occasions get stuck on stairs
  • [ACEO-18603] - Parked cars do not leave parking lot if it has been demolished
  • [ACEO-18617] - Parking fees not correctly reset at hour change for budget overview panel
  • [ACEO-18635] - Deleting sidewalks cause performance degradation
  • [ACEO-18646] - Arriving passenger can in certain instances get incorrect behavior setting causing them to fail to leave the airport
  • [ACEO-18688] - Aircraft can in rare instances when being deserialized on top of a de-icing pad without a de-icing process being initiated get deadlocked
  • [ACEO-18732] - Rare uncaught NullReferenceException in service vehicle behavior can cause aircraft to get deadlock
  • [ACEO-18748] - Runway entrance doesn't warn if it's not properly connected to a runway
  • [ACEO-18754] - Upper floor terminal possible to be built above de-icing pad
  • [ACEO-18761] - Unproper status of parked cars
  • [ACEO-18763] - Minor typos in utility building descriptions
  • [ACEO-18787] - Large pushback truck categorized as small in vehicle panel
  • [ACEO-18789] - Uncaught NullReferenceException can cause demolition of parking lots deadlock
  • [ACEO-18805] - Excessive amount of hazardous haulers spawned when waste depot invokes trash pickup
  • [ACEO-18831] - Aircraft saved with a path plotted to a runway can deadlock if reloaded into conditions which require de-icing and the only taxiway path to a runway is through a de-icing pad
  • [ACEO-18842] - Incorrect zone connection between jetway stand and terminal causing ramp agents to fail path
  • [ACEO-18846] - Fuel type sign for fuel trucks become visible when passing through a road check-point and hauling de-icing fluid
  • [ACEO-18850] - One-way taxiway markings disappearing on load
  • [ACEO-18853] - Vehicles can get stuck underground if all roads are removed from that floor
  • [ACEO-18861] - CRJ 700 and CRJ 200 service vehicle paths not adjusted to new stand graphics
  • [ACEO-18869] - Aircraft can get stuck if it doesn't find an available de-icing pad
  • [ACEO-18878] - Incorrect material on one way road arrow built inside terminal
  • [ACEO-18898] - Variable text on vehicle panel displayed in incorrect position
  • [ACEO-18912] - Incorrect room center point measurement can cause rooms to be considered as inaccessible
  • [ACEO-18920] - Incorrect and missing description texts for runways
  • [ACEO-18926] - Aircraft are not distributing correctly over available de-icing pads
  • [ACEO-18928] - Aircraft can in rare cases get stuck on de-icing pad due to behavior loop
  • [ACEO-18929] - Missing zoning of rooms invoked by player can cause pathfinder to stall as it gets flooded with attempts that are destined to fail
  • [ACEO-18930] - Missing zoning of job task item can cause pathfinder to stall
  • [ACEO-18934] - Airport logotypes not always properly serialized
  • [ACEO-18960] - Modded products can in certain cases display $0 as sales price
  • [ACEO-18964] - Stand can't be placed due to incorrect waning ("can't place below terminal")
  • [ACEO-18966] - Concrete tile scale incorrect before placement
  • [ACEO-18969] - Misaligned sprite cut for large plant causes strange texture artifact

New feature

  • [ACEO-9364] - Public parking lot
  • [ACEO-16946] - Large aircraft infrastructure (runway, stand, de-icing pad and more)
  • [ACEO-16947] - Overhauled runway system
  • [ACEO-16956] - Improved airport logos
  • [ACEO-16957] - Custom airport logos
  • [ACEO-16958] - Overhauled person avatar graphics
  • [ACEO-16959] - One-way roads
  • [ACEO-16962] - Support for multiple service vehicles of same type on large stand
  • [ACEO-16963] - Steam Workshop support for templates
  • [ACEO-16968] - Large pushback truck
  • [ACEO-16969] - New aircraft: Boeing 777
  • [ACEO-16970] - New aircraft: Aerospool WT9 Dynamic
  • [ACEO-16971] - New aircraft: Airbus A340
  • [ACEO-16972] - New aircraft: Airbus A330
  • [ACEO-16973] - New aircraft: Boeing 787
  • [ACEO-17180] - Baggage ULD transfer simulation
  • [ACEO-17181] - ULD belt loader truck
  • [ACEO-17568] - Mini bus (as private passenger vehicle and taxi)
  • [ACEO-18875] - Buildable airport logo object
  • [ACEO-18876] - Implemented all winning designs in the vanilla airport logo contest
  • [ACEO-18886] - Bar stool
  • [ACEO-18954] - Various person pathfinding improvements to avoid pathfinding worker thread queue count overflow
  • [ACEO-18974] - New aircraft: Airbus A380

Epic

13 Likes

When can we expect B777 MDK?

Like the casual insertion of the A380 there :wink:

8 Likes

As mentioned in the Steam post, 777 and A380 MDKs drop either tomorrow or early next week! :slight_smile:

4 Likes

Wow, another four-engined big boi in the game!

6 Likes

I’ll fully admit Im partial to Boeing/MD but if we’re playing with full on Jumbo’s now, where’s the Queen of the Skies?

2 Likes

Awesome!!!

1 Like

Soon™

3 Likes

What airline can we find the A380?

6 Likes

Should mention that the A380 carries over 500 pax if you have your passenger raio maxed so… beware… :smiley:

4 Likes

Wait.

DID YOU JUST SAY A380?!?!

1 Like

Yes I’m just as exited

sweet :smiling_face_with_three_hearts:

If you want a380 it’s with maple

Snuck that A380 right in there at the end, sneaky

1 Like

YES!
[ACEO-18974 ] - New aircraft: Airbus A380

1 Like

Man I realy need school to speed up so i can go home and play with the 380!

1 Like

But wait shouldn’t the a380 have like 800 pax and not 500

1 Like