Just so that there is no confusion on this specific item. Let’s assume I connect six check-in desks to one baggage hall and that baggage hall to one large stand. This means that I will have a maximum of 450 passengers for an aircraft (6 x 75). What happens in case an A380 has more than 450 departing passengers, will check-in simply take longer than normal or will this specific A380 flight not be able to be checked-in at all.
The system will, just like before, book as many desks as possible and then send a warning about too few desks being available. Once you build more, the system will try to book that remaining desk too if the check-in is not too far gone.
(ACEO-19457) - Number of check-in desks per flight is now dependent on passenger count (1 per 75 departing passenger)
I have my passenger ratio set to a lower number for performance, but would still like to have multiple check in desks for flights. Could you add an option to have more check in desks if the passenger ratio is below a certain level? Or maybe have a minimum of 2 for medium stands and 3 for large stands, and then do the incremental count for more desks on top?
[ACEO-19457] - Number of check-in desks per flight is now dependent on passenger count (1 per 75 departing passenger)
Until now I used:
1 check-in desk for small stands
2 check-in desks for medium stands
3 check-in desks for large stands this roughly adds up to 1 per 100PAX. isn’t that more logical/workable? Or is the ‘1 desk per 75’ required to stop delays?
With this system my current airport has:
3x [1 baggage bay with 6 check-in desks and 2 large stands] 3 Check-ins per large stand
4x [1 baggage bay with 6 check-in desks and 3 Medium stands] 2 check-ins per medium stand
Passenger ratio at 75%, will this set-up keep working or are we going to have to change these lay-outs entirely?
Haha! Very interesting work. Those figures look reasonable. No, we do not have fixed numbers of passengers. Once a flight is generated we take into account the max amount of passengers an aircraft can have (which we estimate as aircraft have different setups, we try to think 80 percent coach and 20 percent business) and randomize that value by chance between something like 60 to 100 percent (don’t remember exactly). We then multiply that value with the passenger ratio modifier to get the final output.
Edit: However, Alpha 34 will bring more realistic route generation using the ACEO community assembled airport traffic route data, so everything I wrote above will probably be thrown out the window, lol.
Check-in Desk Requirements until Alpha 34 is released:
Okay so for the time being until A34 comes out I compiled a table based on figures from Aircraft manufacture sites and Wiki with a range of max pax for the aircraft and max pax for multi-class seating (100% Pax ratio)…
This is actually very interesting… The reason I say this, is because of how it looks from a customer service Agent perspective. I’m not been to a whole lot of airports, but I’ve been to quite a few and it’s pretty similar across the board here in America. Airlines will pay for the space to own/rent so many check in areas. In this case, the counter is then branded with the airline branding available. What intrigues me about this, is that this should be within the contract negotiations, the number of requested/available check-in desks. What also happened happens here is that the airline will have employees that will work those counters, and then in some cases proceed up to the gates and work those boarding areas. For instance, here in HSV, American has the equivalent of 3 ACEO check-in desks, but we handle ALL flights on our schedule, not just one flight at a time. Delta has the equivalent of 4 desks, United has about 2 desks worth. Just all depends on the contract I guess.
Does anyone else have the same problem with the building grid not covering the whole space anymore? Of course I changed the lot size to 1350x1350 but that was never an issue until Alpha 33. Occurs with saved games as well as new games. Also filed a bug report about this a while ago.