Noice. Here is the description in game for those who want to know
Now if we can just get a Realistic International Stand option for having a contract only do domestic or international or both. so that an airline you want to be international doesn’t offer domestic flights and vs.
Bug 41693. Aircrafts are still rendering with invisible fuselages. I haven’t seen it happen on any 757s nor A319s, but all other small and medium (I haven’t had opportunity to see a large aircraft yet) are rendering invisible.
I specifically am experiencing it with:
- Cessna 208
- ATR42
- CRJ200
- CRJ700
- B737800
- A320
- A321
Unsure with MD80 and the EJets.
Now we need the use of the country tag in the mods so that only Shengen based airlines offer flights for this zone. =)
in my case it is a B777-200
Why just country tags? Airport tags, airline tags and even airline fleet info would be useful
I like simple solutions.
It doesn’t happen here. Are you using any mods, which ones?
Are any of those aircraft modded?
No mods at all, or at least none are enabled
Can you bug report that save before the lights switch?
Can I use f9 to skip there, or should I wait?
If it happens every time those lights turn on you can wait, if not I’d like the instance you just recorded.
Bug report 41658
And yes, lagg happens every day, every save
I cannot reproduce this, but I recognize that it occurs on your end as per the video. Does a reinstall impact this in any way? Same would go for @parillos issue, does a reinstall solve the fuselage rendering issue? We did upgrade the LTS Unity version between beta 7 and beta 8 which included a few GPU related fixes, perhaps not reset correctly or something.
This has been a long standing issue for my system too.
Reinstall after the latest patch did fix the invisible fuselage issue for me.
I notice there’s some airlines that render with incorrect livery though.
Info sheet says Aeroflot but livery on plane is Qatar. Wasn’t sure if I should bug this since it’s modded…
That could be when the mod is not active in the main menu or due to a fleet change within the mod.
Okay that’s great, would be interesting to see what a reinstall would do for both @humoresque and @parillos then.
As @andyc said! Cancelling and re-accepting the contract will refresh the fleet and make sure it spawns correctly.