Sadly, the plan of the airport above doesn’t work.
The idea leading the arriving passengers to 2nd floor, causes them to stuck after deboarding and only proceed passenger by passenger. The reason is, the passport control is on ground level.
That means the pathfinding (as usual) struggles to convince the passengers to go to 2nd level, then to 1st level again and then down to ground level.
So I need another redesign and try the passport control on 2nd level as well in the hope, this time, the passengers can find the way quicker.
I’ve started working on that airport again and made some changes.
The LCC terminal mentioned last time had a complete overhaul and is now splitted into an international area on ground floor and a Schengen area on the 1st floor.
The international terminal G has not changed that much since 2021.
The arriving passengers are using an independent international zone on gound level. So can’t go to the upper floor. The only way they have is straight to the passport checks.
Do you use modified map size or does this fit within the default large map?
And also, I see you also separate arriving and departing passengers. Could you share more pictures of your gate area (single gate) with all the floors?
Thanks.
Sure, I will take some pictures of that next time.
It’s of course a changed map. I do use the entire lenght of 2000 tiles. The width of 2000 tiles has still space left, but I still need to figure out a good setup for the runways.
Here some details of the arrival and departure separation of the international terminal.
There are two separate international zones. Only staff can cross between them.
There is one inbound passport control only because it is needed. But no passenger will have a reason to use it, because no boarding desk is within that zone.
Also the international remote stands will drop their passengers right infront of the arrival passport control.