No it was a story on Instagram.
It was a simulation preview of the Large Security Checkpoint that had supposedly should be released with the large airplanes.
Really? I donât remember such a footage. Do you have link or anything?
Instagram stories normally are only available for 24/48 (?) hrs, unfortunatelyâŚ
But perhaps devs could provide this once again�
No sadly i donât have because it will only appear for 24 hours. Hopefully @Olof or @Fredrik will show us again
niceâŚ
but where do you have this from? I can not see this on trello⌠do I have an âold versionâ of it, or something?
Bottom of the âawaiting developmentâ section:
https://trello.com/b/b7EXgPej/airport-ceo-development
Thanks!
Do you know, whatâs the difference to this board:
https://trello.com/b/PipVWC15/airport-ceo-features
My understanding is that the features one which you linked only shows items which have been tagged as âfeaturesâ (the green bar in the top left of each item), whereas the development one I linked shows everything, including bugs.
I may be wrong though
I found this on the Trello:
⌠have you won the airport of the year award yet?
This is not something weâve seen a demand for at this point, I agree that it would be a fun addition but requires quite some work and sounds more like a potential post 1.0 update. If there would be more demand for it itâd be something weâd look at but currently itâs minuscule.
Weâll probably revisit the map database a few times as a result of the Alpha 35 update and new airline fleets.
Yes. Youâll also see notable time changes. Small checkpoints are easy to operate but they take a long time in Alpha 35 to process, mediums are faster but the fastest one is without a doubt the large checkpoint!
Yes, but the new features were not correctly tagged hence why they were not synced on that board. Thatâs now been fixed.
Great to see those changes. Is the escalator still planned?
Not sure if this was asked before, but when is the new feature competition going to end?
https://forum.apoglabs.com/t/airport-ceo-alpha-34-released-the-r-d-update/14574/548?u=olof
The rules have been changed, read here: https://forum.apoglabs.com/t/feature-voting-an-overhaul/14554
Woke up to an email from trello. I read it and there is a whole heap of things being implemented into the game. staff fixes, pathfinding, walkalators, immigration, passport control, security checkpoints, and self check-in. I was bewildered by,
Self driving vehicles?
Self driving vehicles?
Me be like
Maybe also âbuffetâ for lounges?
I hope weâre getting more land to build on cause with 4 tiles we have right now, itâs very hard to build something major, maybe make lands purchasable infinitely and players expand on their own risk just add notice when buying more than 8/9 tiles
On the flip side, inclusion of cities/towns on the map could be used to create scenarios. For example build a regional/international airport without destroying the city/town.
Weâre not sure yet, not as of Alpha 35. We wouldnât doubt that CE-prOs would be able to build well with one-way doors but itâs more challenging for new players and there needs to be some path finding improvements and also UI fixes to make players aware of incorrectly built terminal areas. If we were to release one-way doors now I could see the backlog getting blasted, as you mention, with âpathfinding bugsâ which are caused by dead end one-way door constructions (the same goes for one-way escalators). So, we need to make sure that a player can understand that theyâve deadlock something before itâs thrown in, and as I said we might need to do some path finding adjustments before. If one-way doors are possible itâll reveal itself in the beta stage is my guess, but Iâm also struggling finding real-world examples of where one-way doors are used in passenger areas on airports. Do you have any examples?