Diagonal everything!


#1

Diagonal Peices

Diagonal roads, Taxiways, Terminal building options and rotatable objects to a 45° angle.

Diagonalized items adds a extra level of designability by allowing the player to rotate terminal objects by a 45 degree angle, and gives the player additional ability to manipulate taxiways making airports more realistic.


#2

Would be useful but coming in at the dev perspective wouldn’t be easy at all since the coding required would be too much for coding in as for that would probably implemented way into release stages when things are easier to manage


#3

It’s a grid-based game so simply not possible without huge changes to the system


#4

Even though it’s grid based it’s still possible. Just a matter of Apoasis putting effort into it.

But as it’s mainly a visual thing, there are other features with higher priority of course.

Still I hope too that there will be conditions to make digital parts smoother without “pixeling” sometime later. Either if the engine will do this automatically (e.g. similar to these small tiles added to runway entries/exits) or by having some general usable pre-build elements (e.g. similar to fast runway exit elements themselves)


#5

Or have some tiles that one can place manually and that “round the corners”. Like @Seraphin mentioned with the existing Runway entries / exits.

It would add a heck of a lot of realism to the whole taxiway system as taxiways are almost never in 90° angles.