Hi. I’m not sure if this has been talked about, but I don’t think it has. What really bothers me is that vehicle checkpoints have a preset road type on both sides. When you put a different service road type or regular road type connecting the vehicle checkpoint it doesn’t change the road.
I just want to say I do really love this game so far and the devs have done an amazing job both with the game and their community. But how in the world do you guys live with this?
They could do that. My guess is that a really easy solution would be to just look and see what type of road is connecting to it and then change the texture accordingly. I could be dead wrong though.
One other thing related to check points that really bother me is that hey have no requirement for security guards. Shouldn’t these check points be manned? What are everyone’s thoughts on this?
I’d like top see we can set road type, at wich side the checkpoint building is, a small security station and secure area exit in the building to allow pedestrians, and a fence on the other side of the road as well.
It does bug me definitely, but at the moment I simply use asphalt for public roads and concrete for service (I don’t think there is any practical difference between them at the moment, visual only)
I’m kinda late but I definitely agree too. Also I’d like to add that I don’t really like how the contractor drop off is just dirt. I used to be able to put the decorative tarmac on it but now, the tarmac is underneath it.