More realistic passenger pathfinding

Why does it need to be more realistic?
In real life passangers walk like scatterd around the terminal. But in the game the passangers just kind of hug the wall.

How could it be done?
maybe passangers wil be more spread acros ur terminal then they walk to an area.

I agree, I have a lot of Staff zone zoned atm to make then not hug the wall. I also really much want them to cue for boarding, not morph together. :stuck_out_tongue:

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